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<blockquote data-quote="Henry" data-source="post: 163861" data-attributes="member: 158"><p>In defense of this DM, I do have to say that not everyone can know every esoteric rule - that is taking your own personal experience and applying it to someone else's case. Every DM has different levels of rules experience, and not every DM has read the DMG and PHB multiple times. Majority rules competence is required, but knowledge of every rule is not.</p><p></p><p>However, it seems that it is the table-talk rule that seems to be causing problems. I don't want to sound like some Piratecat Story Hour worshipper, but think about this - In a recent PC Story hour, Raevynn's and Sir Malachite's players were conferring on the amount of damage and area of effect on Raevynn's Fire Storm spell, converted to acid damage. From the example given, they were working together to calculate damage and range. It's in my opinion perfectly fine to cooperate, because the character's themselves would likely know better than their players how their spells and powers would work. By the same token, the Pit Fiend would very likely know what powers were still available to him while immobile - since the DM doesn't have the advantage of multiple brains, a little helpful player rules expertise goes a long way to improving the DM's play experience, as well.</p><p></p><p>Now, for the future, if your group still chooses to stick with the current rule, then no one should be getting mad if OOC-knowledge is withheld - it is the agreed-to rules, after all.</p></blockquote><p></p>
[QUOTE="Henry, post: 163861, member: 158"] In defense of this DM, I do have to say that not everyone can know every esoteric rule - that is taking your own personal experience and applying it to someone else's case. Every DM has different levels of rules experience, and not every DM has read the DMG and PHB multiple times. Majority rules competence is required, but knowledge of every rule is not. However, it seems that it is the table-talk rule that seems to be causing problems. I don't want to sound like some Piratecat Story Hour worshipper, but think about this - In a recent PC Story hour, Raevynn's and Sir Malachite's players were conferring on the amount of damage and area of effect on Raevynn's Fire Storm spell, converted to acid damage. From the example given, they were working together to calculate damage and range. It's in my opinion perfectly fine to cooperate, because the character's themselves would likely know better than their players how their spells and powers would work. By the same token, the Pit Fiend would very likely know what powers were still available to him while immobile - since the DM doesn't have the advantage of multiple brains, a little helpful player rules expertise goes a long way to improving the DM's play experience, as well. Now, for the future, if your group still chooses to stick with the current rule, then no one should be getting mad if OOC-knowledge is withheld - it is the agreed-to rules, after all. [/QUOTE]
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