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Help DnD 12 year old DM
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<blockquote data-quote="The Purple Dragon" data-source="post: 89182" data-attributes="member: 3318"><p>Well if you are just starting out I think a good thing to do would be keep it simple.</p><p></p><p>Use a prepublished module. WotC official Modules seem to be the most clear cut ones to use. I would advise against trying to run a self created module your first time out. Use the first adventure to help figure out your own style, what things you feel your group needs to focus on.</p><p></p><p>House Rules. Everyone needs a clear cut list of house rules that define where the line is drawn in your game on alot of important issues. Especially Mistakes made. In my game, if a mistake is made, it is not corrected in the past, just held for consideration in the future.</p><p></p><p>Prepare, do not try to wing it through an adventure you have never read, preparation is one of the most important things for a DM, it lets you make transitions between all kinds of material quickly.</p><p></p><p>Mapping: Graph paper is cool, I have a large dry erase board I have put a 1x1 inch square grid map on. My PC's map out in front of them as they go to scale with the character tokens, it makes it very simple to always determine their positions and conduct combat effectively.</p><p></p><p>Have Fun, the DM does not have to be the serious one all of the time.</p></blockquote><p></p>
[QUOTE="The Purple Dragon, post: 89182, member: 3318"] Well if you are just starting out I think a good thing to do would be keep it simple. Use a prepublished module. WotC official Modules seem to be the most clear cut ones to use. I would advise against trying to run a self created module your first time out. Use the first adventure to help figure out your own style, what things you feel your group needs to focus on. House Rules. Everyone needs a clear cut list of house rules that define where the line is drawn in your game on alot of important issues. Especially Mistakes made. In my game, if a mistake is made, it is not corrected in the past, just held for consideration in the future. Prepare, do not try to wing it through an adventure you have never read, preparation is one of the most important things for a DM, it lets you make transitions between all kinds of material quickly. Mapping: Graph paper is cool, I have a large dry erase board I have put a 1x1 inch square grid map on. My PC's map out in front of them as they go to scale with the character tokens, it makes it very simple to always determine their positions and conduct combat effectively. Have Fun, the DM does not have to be the serious one all of the time. [/QUOTE]
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