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Help--Dysfunctional Party
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<blockquote data-quote="DM Toad" data-source="post: 1211454" data-attributes="member: 15100"><p>Well Carebear...I have encountered this situation a number of times over the years. On both sides of the DM screen. </p><p></p><p>There are a few things that I have learned.</p><p>- New groups need a 'breaking in' period, where group members get accustomed to each other in-game and out-of-game. It takes a few sessions for a new group to gel and find their 'groove'.</p><p>- There are many types of playing styles. Not all playing styles mix well.</p><p>- There is some fascination by players to roleplay 'uncooperative' characters.</p><p>- It is exceedingly difficult to keep in-game uncooperative play from creating out-of-game friction.</p><p>- If it is done well a level of 'in-game' friction is colorful and rewarding. </p><p>- Even in good groups there is an amount of out-of-game friction. Its just the nature of the game.</p><p>- Your DM is there to help and is necessary to direct group dynamics.</p><p></p><p>Here are a couple of things you can do. It sounds like you are playing in a relatively new group. This friction may just resolve itself in a few more sessions when the pirate saves the party's bacon a couple of more times and the members of your group start building a sense of group comradery.</p><p></p><p>As a player, I would first approach the DM with your concerns. If I were a DM and I heard that one of my players was losing interest in attending my gaming sessions I would rememdy the situation. Together you should be able to come up with a remedy. And the rememdy doesn't need to be drastic.</p><p></p><p>You can start by trying to remedy the problem in-game. Roleplay more attentiveness to the halfling. Roleplay a conversation where you show interest in the characters background, heritage, thoughts, convictions anything that brings an incharacter conversation. This will have the out-of-game affect of forcing the other members to listen to the person playing the halfling. It may not be combat related but it will start to get people involved.</p><p></p><p>The DM has a host of in-game remedies. Subtle or otherwise, to keep party dynamics in check.</p><p></p><p>If it continues to get worse, then you may have to summon the courage to bring it up to people at the table before a gaming session. Come prepared with how you feel and have a few examples of problem and always have a couple of ideas for solutions, great or small.</p><p></p><p>Rarely have I worked with groups that this can not be overcome. It almost always comes back around to better communication and building a group identity. Playing D&D is a skill in itself. An exercise in human communication and phsycology.</p><p></p><p>Ultimately though, its all about having fun. If you stop having fun and you can't get things worked out in the next few sessions. You just have to admit to yourself that this group is not what you are looking for and you need to find a different group that works better with your playing style.</p><p></p><p>Cordially,</p><p>DM Toad</p></blockquote><p></p>
[QUOTE="DM Toad, post: 1211454, member: 15100"] Well Carebear...I have encountered this situation a number of times over the years. On both sides of the DM screen. There are a few things that I have learned. - New groups need a 'breaking in' period, where group members get accustomed to each other in-game and out-of-game. It takes a few sessions for a new group to gel and find their 'groove'. - There are many types of playing styles. Not all playing styles mix well. - There is some fascination by players to roleplay 'uncooperative' characters. - It is exceedingly difficult to keep in-game uncooperative play from creating out-of-game friction. - If it is done well a level of 'in-game' friction is colorful and rewarding. - Even in good groups there is an amount of out-of-game friction. Its just the nature of the game. - Your DM is there to help and is necessary to direct group dynamics. Here are a couple of things you can do. It sounds like you are playing in a relatively new group. This friction may just resolve itself in a few more sessions when the pirate saves the party's bacon a couple of more times and the members of your group start building a sense of group comradery. As a player, I would first approach the DM with your concerns. If I were a DM and I heard that one of my players was losing interest in attending my gaming sessions I would rememdy the situation. Together you should be able to come up with a remedy. And the rememdy doesn't need to be drastic. You can start by trying to remedy the problem in-game. Roleplay more attentiveness to the halfling. Roleplay a conversation where you show interest in the characters background, heritage, thoughts, convictions anything that brings an incharacter conversation. This will have the out-of-game affect of forcing the other members to listen to the person playing the halfling. It may not be combat related but it will start to get people involved. The DM has a host of in-game remedies. Subtle or otherwise, to keep party dynamics in check. If it continues to get worse, then you may have to summon the courage to bring it up to people at the table before a gaming session. Come prepared with how you feel and have a few examples of problem and always have a couple of ideas for solutions, great or small. Rarely have I worked with groups that this can not be overcome. It almost always comes back around to better communication and building a group identity. Playing D&D is a skill in itself. An exercise in human communication and phsycology. Ultimately though, its all about having fun. If you stop having fun and you can't get things worked out in the next few sessions. You just have to admit to yourself that this group is not what you are looking for and you need to find a different group that works better with your playing style. Cordially, DM Toad [/QUOTE]
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