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Help--Dysfunctional Party
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<blockquote data-quote="Demmero" data-source="post: 1212813" data-attributes="member: 13641"><p>Sounds to me like your group has a potentially lethal mix of role-players and roll-players (more into the hack-n-slash aspect of the game). STAND YOUR GROUND! You and your hubby seem to have a good grasp on the roles of your characters, and seem willing to get involved in the dice-rolling/combat aspect of it as well--IF some semblance of tactics is employed by the group. You are both being true to your characters and willing to work within the larger group as a whole. Bravo to you!</p><p></p><p>The other players seem to be more into the combat part of the game. They rush in with no thought to tactics, just some mad bloodlust. Fine; that's their prerogative. Unlike you and your husband, however, they show no sign of bending in the least for the good of the party as a whole. That's their loss.</p><p></p><p>A bard and a swashbuckler are not made to survive no-tactics, straight-ahead, kick-down-the-door types of combat. It's wrong for the other players to assume that you'll be with them in the front lines if that's the way they're going to act all the time. (I'm surprised the elf sorceress isn't dead already if she's not picking her spots in combat). They have absolutely no right to expect you and your hubby to risk your characters in a type of encounter that they're not built to survive.</p><p></p><p>As for the players who gave you a hard time about running when things started to look bad...ask them a question yourself. Ask them what they expected your character to do. I can't think of a single answer they might give that you couldn't refute quickly and easily. If they say they expect you to stand, fight, and possibly die with them reply that such an expectation would be more reasonable if they entered combat using some tactics that would give your PC a reasonable chance of walking away alive afterwards.</p><p></p><p>Putting myself in their shoes, I wouldn't like having a party member who ran away at the first sign of trouble. But then again, I realize the value of tactics and teamworks and wouldn't be as foolish and bull-headed as they're being. It looks like there's gonna have to be some give-and-take if your party is to ever become a cohesive unit; but I think you and your hubby have been the more giving of the two sides to this point. It's time for the other players to bring something to the table.</p></blockquote><p></p>
[QUOTE="Demmero, post: 1212813, member: 13641"] Sounds to me like your group has a potentially lethal mix of role-players and roll-players (more into the hack-n-slash aspect of the game). STAND YOUR GROUND! You and your hubby seem to have a good grasp on the roles of your characters, and seem willing to get involved in the dice-rolling/combat aspect of it as well--IF some semblance of tactics is employed by the group. You are both being true to your characters and willing to work within the larger group as a whole. Bravo to you! The other players seem to be more into the combat part of the game. They rush in with no thought to tactics, just some mad bloodlust. Fine; that's their prerogative. Unlike you and your husband, however, they show no sign of bending in the least for the good of the party as a whole. That's their loss. A bard and a swashbuckler are not made to survive no-tactics, straight-ahead, kick-down-the-door types of combat. It's wrong for the other players to assume that you'll be with them in the front lines if that's the way they're going to act all the time. (I'm surprised the elf sorceress isn't dead already if she's not picking her spots in combat). They have absolutely no right to expect you and your hubby to risk your characters in a type of encounter that they're not built to survive. As for the players who gave you a hard time about running when things started to look bad...ask them a question yourself. Ask them what they expected your character to do. I can't think of a single answer they might give that you couldn't refute quickly and easily. If they say they expect you to stand, fight, and possibly die with them reply that such an expectation would be more reasonable if they entered combat using some tactics that would give your PC a reasonable chance of walking away alive afterwards. Putting myself in their shoes, I wouldn't like having a party member who ran away at the first sign of trouble. But then again, I realize the value of tactics and teamworks and wouldn't be as foolish and bull-headed as they're being. It looks like there's gonna have to be some give-and-take if your party is to ever become a cohesive unit; but I think you and your hubby have been the more giving of the two sides to this point. It's time for the other players to bring something to the table. [/QUOTE]
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