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Help--Dysfunctional Party
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<blockquote data-quote="Carebear2326" data-source="post: 1213297" data-attributes="member: 15151"><p><strong>Reply</strong></p><p></p><p></p><p></p><p></p><p>Thanks, that comment helped a lot. I do admit now that I think about it later on, I was pretty premature in runninng away. If my character would have stuck around for at least a bit more time, I would have realized that there were technically only a hobgoblin & his NPC big wolf that were attacking the one person in the party. I realize that I could have at least stuck around long enough to make sure that everyone had a way of escaping before I took off. That is kinda my inexperience showing, not wanting to get killed at all. </p><p></p><p>It is true, the bard & the swashbuckler were not made well for combat situations & the swashbuckler did what he could. He did a sneak attack on one or two before they blew the horn for backup. He didn't even need to be there. He had told the group out loud that he would not go in for another hand to hand combat thing where there was a good possibility that he would die. He ended up following the party anyways to help out. I think with the sorceress last night it was kinda a komakozie act. Like she was saying, fine if your going to run I'll just stay here & get myself killed. During this entire campaign she has only cast her True Strike spell once or twice & maybe only one or two Sleeps, that is it for the spells. She has done more like the hand to hand combat stuff, which is very likely to get someone like that killed really easily. </p><p></p><p>I agree as far as the give & take. Especially from the beginning, the party automatically for some reason distrusts the swashbuckler simply because it is obvious he is some type of rogue, though he has done absolutely nothing to loose the party's trust in him. He doesn't steal from them even once & more than once he has helped save the party's butt. He especially has been more flexible & has even tried in character to reconsile with the other party members, but they still distrust & don't listen to him. Nothing of a personal nature for him being my husband totally in character, my bard sees that the way we have been going about infaltrating the keep doesn't really work at all whatsoever. The rogue has suggested some really good sounding ideas to the party, but they totally refuse to accept them. Unfortunatly it had to take one players death & the other capture, but I think they are finally realizing that they cannot go about doing things the way we have been in the past. I think they will be more willing to listen & plan things out more in the future. I do like the couple that are playing as people, so I really don't want to see them leave. I am just hoping that they will give this game another chance.</p><p></p><p>Thanks again for all the advice. It has really helped me to begin to understand things better & begin to become a better gammer for it.</p></blockquote><p></p>
[QUOTE="Carebear2326, post: 1213297, member: 15151"] [b]Reply[/b] Thanks, that comment helped a lot. I do admit now that I think about it later on, I was pretty premature in runninng away. If my character would have stuck around for at least a bit more time, I would have realized that there were technically only a hobgoblin & his NPC big wolf that were attacking the one person in the party. I realize that I could have at least stuck around long enough to make sure that everyone had a way of escaping before I took off. That is kinda my inexperience showing, not wanting to get killed at all. It is true, the bard & the swashbuckler were not made well for combat situations & the swashbuckler did what he could. He did a sneak attack on one or two before they blew the horn for backup. He didn't even need to be there. He had told the group out loud that he would not go in for another hand to hand combat thing where there was a good possibility that he would die. He ended up following the party anyways to help out. I think with the sorceress last night it was kinda a komakozie act. Like she was saying, fine if your going to run I'll just stay here & get myself killed. During this entire campaign she has only cast her True Strike spell once or twice & maybe only one or two Sleeps, that is it for the spells. She has done more like the hand to hand combat stuff, which is very likely to get someone like that killed really easily. I agree as far as the give & take. Especially from the beginning, the party automatically for some reason distrusts the swashbuckler simply because it is obvious he is some type of rogue, though he has done absolutely nothing to loose the party's trust in him. He doesn't steal from them even once & more than once he has helped save the party's butt. He especially has been more flexible & has even tried in character to reconsile with the other party members, but they still distrust & don't listen to him. Nothing of a personal nature for him being my husband totally in character, my bard sees that the way we have been going about infaltrating the keep doesn't really work at all whatsoever. The rogue has suggested some really good sounding ideas to the party, but they totally refuse to accept them. Unfortunatly it had to take one players death & the other capture, but I think they are finally realizing that they cannot go about doing things the way we have been in the past. I think they will be more willing to listen & plan things out more in the future. I do like the couple that are playing as people, so I really don't want to see them leave. I am just hoping that they will give this game another chance. Thanks again for all the advice. It has really helped me to begin to understand things better & begin to become a better gammer for it. [/QUOTE]
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