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[Help] Eberron Adventures past Grasp of....
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<blockquote data-quote="NeuroZombie" data-source="post: 2304473" data-attributes="member: 2146"><p>Let me preface this post by saying that I am a DM of nearly 20 years and currently have just about enough time to read one module (maybe all of it...LOL) before play begins and I am just looking for a few ideas to keep my campaign going past the Grasp of the Emerald Claw module. </p><p></p><p>I am currently preparing the Eberron series of adventures, but looking towards the end of the modules series as I do so. My group has played the Forgotten Forge out of the core book, and we are getting ready to start Shadows of the Last War. I intend to run through the series and then move on from there.</p><p></p><p>The group in pretty unconventional: A human spellthief, changeling swashbuckler, warforged fighter, human monk, elven druid (when the player is available) and a possible shifter ranger who hasn't actually played yet. No clerics or wizards.... I also play a frey (from oathbound) bard as an npc who, as a bard, can fill in world details for the players as needed. </p><p></p><p>As of the end of the Forgotten Forge, the players have officially formed an adventuring organization called the Stormforge Agency, which is named after the warforged, Storm (so named by the other players since they met the warforged during a rain storm in the Forgotten Forge module.) They legalized the agency through House Sivis and put their $$ in the bank under the organizations name. Only five of the characters are considered the founders of the Agency and thus have legal access to the agencies holdings, which ammount to about 3000 gold at the moment. </p><p></p><p>Anyway, thats the set-up and I was wondering what any of you have done for adventures past the Grasp of the Emerald Claw. Of course, I am going to be bringing the Stromforge Agency to prominence at that point as the focus of the campaign as they should have appropriate resources to do so by then.</p><p></p><p>- Have any of you played in a campaign (or ran one) that consisted of a legal adventuring entity before? If so, how did it go and what did you do?</p><p></p><p>- I want to involve some of the Eberron organizations into the ongoing campaign as well, any suggestions that you think would work with the campaign concept?</p><p></p><p>- Has anyone written and/or played in a campaign that went into Xen'Drik yet?</p></blockquote><p></p>
[QUOTE="NeuroZombie, post: 2304473, member: 2146"] Let me preface this post by saying that I am a DM of nearly 20 years and currently have just about enough time to read one module (maybe all of it...LOL) before play begins and I am just looking for a few ideas to keep my campaign going past the Grasp of the Emerald Claw module. I am currently preparing the Eberron series of adventures, but looking towards the end of the modules series as I do so. My group has played the Forgotten Forge out of the core book, and we are getting ready to start Shadows of the Last War. I intend to run through the series and then move on from there. The group in pretty unconventional: A human spellthief, changeling swashbuckler, warforged fighter, human monk, elven druid (when the player is available) and a possible shifter ranger who hasn't actually played yet. No clerics or wizards.... I also play a frey (from oathbound) bard as an npc who, as a bard, can fill in world details for the players as needed. As of the end of the Forgotten Forge, the players have officially formed an adventuring organization called the Stormforge Agency, which is named after the warforged, Storm (so named by the other players since they met the warforged during a rain storm in the Forgotten Forge module.) They legalized the agency through House Sivis and put their $$ in the bank under the organizations name. Only five of the characters are considered the founders of the Agency and thus have legal access to the agencies holdings, which ammount to about 3000 gold at the moment. Anyway, thats the set-up and I was wondering what any of you have done for adventures past the Grasp of the Emerald Claw. Of course, I am going to be bringing the Stromforge Agency to prominence at that point as the focus of the campaign as they should have appropriate resources to do so by then. - Have any of you played in a campaign (or ran one) that consisted of a legal adventuring entity before? If so, how did it go and what did you do? - I want to involve some of the Eberron organizations into the ongoing campaign as well, any suggestions that you think would work with the campaign concept? - Has anyone written and/or played in a campaign that went into Xen'Drik yet? [/QUOTE]
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