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[Help] Eberron Adventures past Grasp of....
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2304785" data-attributes="member: 20805"><p><strong>Eberron Modules...</strong></p><p></p><p>I ran a group through that entire series of modules. Unfortunately it was on a short trip to the Georgia area so I was not able to turn the series into a campaign.</p><p></p><p> If I had, there are many potentials springing out of the story lines themselves. Every module has at least three organizations and at least one interesting locale that can be fleshed out and used for future hooks.</p><p></p><p> The other swords from Whisper of the Vampire Blade</p><p> The ancient ruin in the same.</p><p> The Black Lanterns.</p><p> Any of the three factions in House Cannith</p><p> The deal struck during the trip south in the Grasp of the Emerald Claw</p><p> {BTW, I would suggest Keith Baker's alternate encounter for that.. check his site}</p><p> Grab The Towers of Sharn and look into the underworld organizations that will be interested in 'investing' in an upcoming adventure party.</p><p></p><p> As a freelance organization, lots of interesting things can happen. At low levels, they should be used as pawns in the scemes of more powerful organizations, usually without thier knowledge. At higher levels, they might even endanger themselves by being *too* good, or possibly even be hired on a mission to get them out of circulation for a bit.</p><p></p><p>But.. that depends alot on your group. Do they want to get into schemes and powerplays, or do they just want it to be easy for you to provide dungeon delving adventures?</p><p> Or something in between. Without knowing your group its hard to offer up good advice.</p><p></p><p>My preference would be to embroil them into a massive, behind the scenes, War between houses. With the Houses using intermediaries, such as Thieves Guilds and Adventurer's, to be the front lines.. and maintain plausible deniability. Most of which would be invisible to the players until/if they started snooping around. {but you may have inferred that tendency from my screen name <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> }</p><p></p><p>My current campaign is staying out of Xendrik for now, focusing on the Breland/Droam border and a massive story arc background of a push by the bad guys to shatter the seals and bring Xoriat back into phase. I have 2 Druids, 2 Rangers, 1 Monk, 1 Mage, and a Rogue..</p><p>One of the Druids is a Half-Orc Guardian. So far I am using published modules, altho the end state will be a rescripted version of the Deserts of Desolation.. I hope <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I have 3 more levels before I have to have that fixed!</p><p> They are only just gaining 2nd level, so no major players have been exposed yet. But an Illithid Elder Mind, 2 Cults of the Dragon Below, and the Church of the Silver Flame are relatively prominent from the start. I will be dragging a couple Houses and the trio of Karnnath, Valenar, and Talenta into the mess as it goes... as well as a Dragon or two at the end.</p><p></p><p>Anyway. I hope this helps some.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2304785, member: 20805"] [b]Eberron Modules...[/b] I ran a group through that entire series of modules. Unfortunately it was on a short trip to the Georgia area so I was not able to turn the series into a campaign. If I had, there are many potentials springing out of the story lines themselves. Every module has at least three organizations and at least one interesting locale that can be fleshed out and used for future hooks. The other swords from Whisper of the Vampire Blade The ancient ruin in the same. The Black Lanterns. Any of the three factions in House Cannith The deal struck during the trip south in the Grasp of the Emerald Claw {BTW, I would suggest Keith Baker's alternate encounter for that.. check his site} Grab The Towers of Sharn and look into the underworld organizations that will be interested in 'investing' in an upcoming adventure party. As a freelance organization, lots of interesting things can happen. At low levels, they should be used as pawns in the scemes of more powerful organizations, usually without thier knowledge. At higher levels, they might even endanger themselves by being *too* good, or possibly even be hired on a mission to get them out of circulation for a bit. But.. that depends alot on your group. Do they want to get into schemes and powerplays, or do they just want it to be easy for you to provide dungeon delving adventures? Or something in between. Without knowing your group its hard to offer up good advice. My preference would be to embroil them into a massive, behind the scenes, War between houses. With the Houses using intermediaries, such as Thieves Guilds and Adventurer's, to be the front lines.. and maintain plausible deniability. Most of which would be invisible to the players until/if they started snooping around. {but you may have inferred that tendency from my screen name :) } My current campaign is staying out of Xendrik for now, focusing on the Breland/Droam border and a massive story arc background of a push by the bad guys to shatter the seals and bring Xoriat back into phase. I have 2 Druids, 2 Rangers, 1 Monk, 1 Mage, and a Rogue.. One of the Druids is a Half-Orc Guardian. So far I am using published modules, altho the end state will be a rescripted version of the Deserts of Desolation.. I hope :) I have 3 more levels before I have to have that fixed! They are only just gaining 2nd level, so no major players have been exposed yet. But an Illithid Elder Mind, 2 Cults of the Dragon Below, and the Church of the Silver Flame are relatively prominent from the start. I will be dragging a couple Houses and the trio of Karnnath, Valenar, and Talenta into the mess as it goes... as well as a Dragon or two at the end. Anyway. I hope this helps some. [/QUOTE]
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