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Help - Essential Skills Collection
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<blockquote data-quote="Derren" data-source="post: 6087940" data-attributes="member: 2518"><p>If we are just talking about essential skills without any specific setting in mind let me be a bit more generic.</p><p></p><p>- Skills to travel</p><p>This includes both skills for physical travel like climbing and traversing difficult terrain and also skills to pilot appropriate vehicles, be it horses, cars or spaceships.</p><p></p><p>- Skills to interact with others</p><p>Convincing or deceiving NPCs. Deceptions are not limited to being verbal but also includes disguises</p><p></p><p>- Skills to hide your presence</p><p>Most of the time sneaking deserves its own skill instead of being rolled into a other skill. This would also include skills to bypass security mechanisms</p><p></p><p>- Skills to detect things</p><p>Skills to counter hiding skills mentioned above but also to notice inanimate but hidden objects</p><p></p><p>- Skills to know things</p><p>This highly depends on the setting.</p><p></p><p>- Skills to craft things</p><p>While some systems get away with not having such skills I personally think they should be part of the system, at least for simpler things</p><p></p><p>- Skills to fight and do "magic"</p><p>Unless the combat system doesn't use skills they are needed in pretty much any rpg as violence is the most basic conflict resolution.</p><p></p><p>How granular those skills are depends on the system you want to use. Does walking on a rope require its own skill? Does sneaking use a different skill than hiding? Personally I prefer a rather large skill list with some skills (knowledge and crafting) being "fill in" skills as it allows for better specialization/characterization of PCs. But it is also possible to only have 1 skill for each category if you want.</p></blockquote><p></p>
[QUOTE="Derren, post: 6087940, member: 2518"] If we are just talking about essential skills without any specific setting in mind let me be a bit more generic. - Skills to travel This includes both skills for physical travel like climbing and traversing difficult terrain and also skills to pilot appropriate vehicles, be it horses, cars or spaceships. - Skills to interact with others Convincing or deceiving NPCs. Deceptions are not limited to being verbal but also includes disguises - Skills to hide your presence Most of the time sneaking deserves its own skill instead of being rolled into a other skill. This would also include skills to bypass security mechanisms - Skills to detect things Skills to counter hiding skills mentioned above but also to notice inanimate but hidden objects - Skills to know things This highly depends on the setting. - Skills to craft things While some systems get away with not having such skills I personally think they should be part of the system, at least for simpler things - Skills to fight and do "magic" Unless the combat system doesn't use skills they are needed in pretty much any rpg as violence is the most basic conflict resolution. How granular those skills are depends on the system you want to use. Does walking on a rope require its own skill? Does sneaking use a different skill than hiding? Personally I prefer a rather large skill list with some skills (knowledge and crafting) being "fill in" skills as it allows for better specialization/characterization of PCs. But it is also possible to only have 1 skill for each category if you want. [/QUOTE]
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