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Help - Essential Skills Collection
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<blockquote data-quote="GMMichael" data-source="post: 6088622" data-attributes="member: 6685730"><p>Thanks for the FATE skills, Ratskinner. That's a pretty comprehensive, yet short, list. At 18 skills long, it'll provide a good counterpoint to the Skyrim list (<a href="http://elderscrolls.wikia.com/wiki/Skills_%28Skyrim%29" target="_blank">http://elderscrolls.wikia.com/wiki/Skills_(Skyrim)</a>).</p><p></p><p>The P&P system starts with three ability scores, and gives bonuses to skill performance based on ability. So there's one reason to sort skills three ways. Skyrim skills can be somewhat divided by class, which is a nod to class-based characters, with three main classes being warrior, wizard, and thief. I'd like to have skills that focus on abilities, since characters are defined first by abilities, and class comes later. (But that doesn't have to be the case, right?)</p><p></p><p>With the FATE list:</p><p>Physical: athletics, burglary, drive, fighting, physique, shooting, stealth. </p><p>Mental: crafts, deceit, investigation, lore, notice, will.</p><p>Metaphys: contacts, empathy, intimidation, rapport, resources.</p><p></p><p>With the Skyrim list:</p><p>Physical: archery, block, heavy armor, one handed, two handed, light armor, lockpicking, sneak.</p><p>Mental: smithing, alchemy, pickpocket, speech.</p><p>Metaphys: (6 schools of magic, or skills of magic).</p><p></p><p>Since there's room for expansion of abilities, there should be room to expand skills, using skills that are specific enough to be useful, but generic enough to be broken-down into more skills, or divided amongst more abilities. Like the Fighting skill could become One Handed, Two Handed, Brawl, Grapple, Shooting, etc.</p><p></p><p>Derren seems to have laid out the bare-minimum number of skills: Movement, Socialize, Stealth, Notice, Knowledge, Craft, Fight, and Cast Spell. I could use a list larger than that...but how large?</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6088622, member: 6685730"] Thanks for the FATE skills, Ratskinner. That's a pretty comprehensive, yet short, list. At 18 skills long, it'll provide a good counterpoint to the Skyrim list ([URL]http://elderscrolls.wikia.com/wiki/Skills_%28Skyrim%29[/URL]). The P&P system starts with three ability scores, and gives bonuses to skill performance based on ability. So there's one reason to sort skills three ways. Skyrim skills can be somewhat divided by class, which is a nod to class-based characters, with three main classes being warrior, wizard, and thief. I'd like to have skills that focus on abilities, since characters are defined first by abilities, and class comes later. (But that doesn't have to be the case, right?) With the FATE list: Physical: athletics, burglary, drive, fighting, physique, shooting, stealth. Mental: crafts, deceit, investigation, lore, notice, will. Metaphys: contacts, empathy, intimidation, rapport, resources. With the Skyrim list: Physical: archery, block, heavy armor, one handed, two handed, light armor, lockpicking, sneak. Mental: smithing, alchemy, pickpocket, speech. Metaphys: (6 schools of magic, or skills of magic). Since there's room for expansion of abilities, there should be room to expand skills, using skills that are specific enough to be useful, but generic enough to be broken-down into more skills, or divided amongst more abilities. Like the Fighting skill could become One Handed, Two Handed, Brawl, Grapple, Shooting, etc. Derren seems to have laid out the bare-minimum number of skills: Movement, Socialize, Stealth, Notice, Knowledge, Craft, Fight, and Cast Spell. I could use a list larger than that...but how large? [/QUOTE]
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