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Help - Essential Skills Collection
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<blockquote data-quote="pastshelfdate" data-source="post: 6092879" data-attributes="member: 52973"><p><strong>Trying for flexibility without breaking the game</strong></p><p></p><p></p><p></p><p>There are elements of the big, standard d20 class system that may help control that. Fighters get rather few skill points, so they could never have as much stealth as a rogue, without severely weakening the character in all other aspects of being a fighter. Likewise, rogues get fewer feats and would have the same problem, trying to equal a fighter in combat. Would that be enough to allow more flexibility without letting players abuse the system? Right now, is there a feat that would allow a fighter to add Stealth as a class skill? And if a rogue is willing to use the rogue's fewer feats for combat feats, that's already allowed, though many of those have a Strength minimum.</p><p></p><p>I just don't know enough about it. Class systems frustrate me, sometimes, but they are maybe a bit easier to use than straight point-based systems. And class systems encourage players to specialize within their team. I like that.</p></blockquote><p></p>
[QUOTE="pastshelfdate, post: 6092879, member: 52973"] [b]Trying for flexibility without breaking the game[/b] There are elements of the big, standard d20 class system that may help control that. Fighters get rather few skill points, so they could never have as much stealth as a rogue, without severely weakening the character in all other aspects of being a fighter. Likewise, rogues get fewer feats and would have the same problem, trying to equal a fighter in combat. Would that be enough to allow more flexibility without letting players abuse the system? Right now, is there a feat that would allow a fighter to add Stealth as a class skill? And if a rogue is willing to use the rogue's fewer feats for combat feats, that's already allowed, though many of those have a Strength minimum. I just don't know enough about it. Class systems frustrate me, sometimes, but they are maybe a bit easier to use than straight point-based systems. And class systems encourage players to specialize within their team. I like that. [/QUOTE]
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