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Help - Essential Skills Collection
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<blockquote data-quote="Ferghis" data-source="post: 6097076" data-attributes="member: 40483"><p>Two points, neither of which are necessarily addressed at Randalthor. First, I see a big distinction between skills that require years of training to improve (such as knowledge or professional skills) and the short list of practical skills that most fantasy adventurers bring to bear, such as most of the ones in the quoted list. I have little interest in detailing the former: leave that up to the player. I can see disallowing subdividing knowledge skills too much, but crafts? Who am I to say that a silversmith has the same skills as a guy who mainly makes horseshoes? </p><p></p><p>As an aside, I'm not sure where stealth/sneak/hide would fit on that list, but that's another essential one, and the counterpart to awareness/perception/search. </p><p></p><p>Second, I prefer combat be handled separately than non-combat skills. It's a personal preference, but it's a pretty common choice, and for good reason. Failing a knowledge check will rarely get you killed, whiles failing a combat check will often get you killed. With that much at stake, it needs some extra attention. Stealth and awareness straddle this dividing line, and cause me great frustration just for that reason.</p><p></p><p>Unfinished post - had to go...</p></blockquote><p></p>
[QUOTE="Ferghis, post: 6097076, member: 40483"] Two points, neither of which are necessarily addressed at Randalthor. First, I see a big distinction between skills that require years of training to improve (such as knowledge or professional skills) and the short list of practical skills that most fantasy adventurers bring to bear, such as most of the ones in the quoted list. I have little interest in detailing the former: leave that up to the player. I can see disallowing subdividing knowledge skills too much, but crafts? Who am I to say that a silversmith has the same skills as a guy who mainly makes horseshoes? As an aside, I'm not sure where stealth/sneak/hide would fit on that list, but that's another essential one, and the counterpart to awareness/perception/search. Second, I prefer combat be handled separately than non-combat skills. It's a personal preference, but it's a pretty common choice, and for good reason. Failing a knowledge check will rarely get you killed, whiles failing a combat check will often get you killed. With that much at stake, it needs some extra attention. Stealth and awareness straddle this dividing line, and cause me great frustration just for that reason. Unfinished post - had to go... [/QUOTE]
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