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<blockquote data-quote="Randalthor" data-source="post: 6097110" data-attributes="member: 6706950"><p>I am assuming "P&P" means Powers & Perils - I haven't looked into that game.</p><p></p><p>You know, I bounce back and forth on that. When Dark Heresy first came out with it's Weapon Skill (Melee) and Ballistic Skill (Missile) as basic attributes I felt a bit wonky, but I got over it - mostly. I still tend to prefer these to be skills, modified by natural attributes, and needing to be trained to increase.</p><p></p><p>Ultimately, I feel perception is a trained skill, though like all skills it is backed by natural ability (attribute mods). Just like every incarnation of Sherlock Holmes has said, it takes years of dedicated study and training to be able to see the truth in what's around us. (Paraphrasing, of course.)</p><p></p><p>As Fergis mentioned, I missed a pretty important skill: stealth. Just like being able to accurately see what is around you is important for adventurers (in some ways I find it more important than combat skills - if you don't notice your enemy, how can you attack them or keep them from hitting you?), the ability to keep from being noticed is <em>almost</em> equally important.</p><p></p><p>As a counter-point to Mr. Fergis's post though, I do believe that perception and athletics/movement skills need to be trained, otherwise all you would have to do to get on the Olypic Track & Field and/or Gymnastics Teams would be to get in shape. Having been on the gymnastics team and swimming team in high school (not good enough to letter though, drat it) I can tell you it takes a lot of training to get good at the skills needed to even compete, not to mention win. I can understand the desire to want to keep things simple and not deal with each and every skill and ability a character can possess, but for those skills that can be critical to survival I feel they need to be.</p></blockquote><p></p>
[QUOTE="Randalthor, post: 6097110, member: 6706950"] I am assuming "P&P" means Powers & Perils - I haven't looked into that game. You know, I bounce back and forth on that. When Dark Heresy first came out with it's Weapon Skill (Melee) and Ballistic Skill (Missile) as basic attributes I felt a bit wonky, but I got over it - mostly. I still tend to prefer these to be skills, modified by natural attributes, and needing to be trained to increase. Ultimately, I feel perception is a trained skill, though like all skills it is backed by natural ability (attribute mods). Just like every incarnation of Sherlock Holmes has said, it takes years of dedicated study and training to be able to see the truth in what's around us. (Paraphrasing, of course.) As Fergis mentioned, I missed a pretty important skill: stealth. Just like being able to accurately see what is around you is important for adventurers (in some ways I find it more important than combat skills - if you don't notice your enemy, how can you attack them or keep them from hitting you?), the ability to keep from being noticed is [I]almost[/I] equally important. As a counter-point to Mr. Fergis's post though, I do believe that perception and athletics/movement skills need to be trained, otherwise all you would have to do to get on the Olypic Track & Field and/or Gymnastics Teams would be to get in shape. Having been on the gymnastics team and swimming team in high school (not good enough to letter though, drat it) I can tell you it takes a lot of training to get good at the skills needed to even compete, not to mention win. I can understand the desire to want to keep things simple and not deal with each and every skill and ability a character can possess, but for those skills that can be critical to survival I feel they need to be. [/QUOTE]
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