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<blockquote data-quote="John Q. Mayhem" data-source="post: 1256985" data-attributes="member: 13525"><p>Here's something:</p><p></p><p>Devilwood</p><p></p><p>Devilwood is a very rare wood found, to the best of anyone's knowledge, anyway, only in Devilwood Vale and on certain other planes (Gehenna and the Abyss, among others). It is reddish and dense, extremely hard, and nearly impossible to burn. The sap from devilwood trees is thin, green, highly acidic, and burns quickly. On skin, it deals 1d4 points of acid damage. Devilwood sap is poisonous, and burns with a thin, greenish smoke that makes the eyes water and causes intense coughing. It deals 1d4 points of temporary Constiturion damage and incapacitates the inhaler for twice that number of rounds. Both these effects can be avoided by a succesful Fort save at DC 15. If the sap is introduced into the bloodstream, it deals 1d4 constitution primary and secondary damage, Fort negates DC 17. Devilwood trees produce small, reddish flowers, which smell surprisingly sweet. Honey made from devilwood necter is one of the more vile substances known to Sidereal. It is a contact poison, dealing 2d6 acid damage and 1d6 temporary Con damage, secondary damage 1d6 each Con and Str (Fort save, DC 21). If the victim fails a third save, 1 point of each ability damage is permanent. Vermin are immune to this poison. Devilwood has hardness 10 and 12 HP per inch. It has fire resistance 15. Devilwood is also notoriously resistant to magical effects, adding 10% to the cost of all armor enhancements to a devilwood shield and adding +2 to it's saving throws against magical effects. Devilwood objects are 1/4 heavier than their normal counterparts, and armor penalties are increased by 1. It adds 150 gp per pound of the original item. Items not made primarily from wood are not signifigantly affected. Shields and wooden armor gain a natural +1 enhancement bonus, which does not stack with magical enhancement bonuses. </p><p></p><p></p><p>And a deity: </p><p></p><p>ZUTH, the Scion of the Hated (Chaotic Evil)</p><p></p><p>Profile: the downtrodden, revenge, hatred</p><p></p><p>Domains: Trickery, Chaos, Evil</p><p></p><p>Zuth is a Demon General from Gehenna. He takes the downtrodden under his wing, sheltering them and feeding their hatred of good and law. His servents most often include necromancers and evil rogues and bards. His servents were once wretched and despised, but are raised now vicious, evil, and deadly. He occasionally joins forces with Bokath to strike out at Sothas or another Good Power. His favored weapons are dagger and shortsword. His favored class is rogue. His symbol is a bloody dagger.</p><p></p><p>Dogma: Everyone hates you. Make them pay. You are nothing in their eyes; make them nothing in the eyes of all. They abandoned you; destroy them. You will have your revenge if you follow me. I will guide your blade to the hearts of those who have wronged you.</p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 1256985, member: 13525"] Here's something: Devilwood Devilwood is a very rare wood found, to the best of anyone's knowledge, anyway, only in Devilwood Vale and on certain other planes (Gehenna and the Abyss, among others). It is reddish and dense, extremely hard, and nearly impossible to burn. The sap from devilwood trees is thin, green, highly acidic, and burns quickly. On skin, it deals 1d4 points of acid damage. Devilwood sap is poisonous, and burns with a thin, greenish smoke that makes the eyes water and causes intense coughing. It deals 1d4 points of temporary Constiturion damage and incapacitates the inhaler for twice that number of rounds. Both these effects can be avoided by a succesful Fort save at DC 15. If the sap is introduced into the bloodstream, it deals 1d4 constitution primary and secondary damage, Fort negates DC 17. Devilwood trees produce small, reddish flowers, which smell surprisingly sweet. Honey made from devilwood necter is one of the more vile substances known to Sidereal. It is a contact poison, dealing 2d6 acid damage and 1d6 temporary Con damage, secondary damage 1d6 each Con and Str (Fort save, DC 21). If the victim fails a third save, 1 point of each ability damage is permanent. Vermin are immune to this poison. Devilwood has hardness 10 and 12 HP per inch. It has fire resistance 15. Devilwood is also notoriously resistant to magical effects, adding 10% to the cost of all armor enhancements to a devilwood shield and adding +2 to it's saving throws against magical effects. Devilwood objects are 1/4 heavier than their normal counterparts, and armor penalties are increased by 1. It adds 150 gp per pound of the original item. Items not made primarily from wood are not signifigantly affected. Shields and wooden armor gain a natural +1 enhancement bonus, which does not stack with magical enhancement bonuses. And a deity: ZUTH, the Scion of the Hated (Chaotic Evil) Profile: the downtrodden, revenge, hatred Domains: Trickery, Chaos, Evil Zuth is a Demon General from Gehenna. He takes the downtrodden under his wing, sheltering them and feeding their hatred of good and law. His servents most often include necromancers and evil rogues and bards. His servents were once wretched and despised, but are raised now vicious, evil, and deadly. He occasionally joins forces with Bokath to strike out at Sothas or another Good Power. His favored weapons are dagger and shortsword. His favored class is rogue. His symbol is a bloody dagger. Dogma: Everyone hates you. Make them pay. You are nothing in their eyes; make them nothing in the eyes of all. They abandoned you; destroy them. You will have your revenge if you follow me. I will guide your blade to the hearts of those who have wronged you. [/QUOTE]
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