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<blockquote data-quote="the Jester" data-source="post: 1257170" data-attributes="member: 1210"><p>Oh, and here are Thrush's custom feats...</p><p></p><p></p><p><strong>GUARD YOUR FLANKS (General, Fighter)</strong></p><p> </p><p>Your combat training has led to a high awareness of enemy flanking techniques and a good defense against them.</p><p></p><p><strong>Prerequisites:</strong> Base attack +6, Combat Reflexes, Lightning Reflexes</p><p><strong>Benefit:</strong> Whenever an opponent moves into flanking around you, you immediately gain an attack of opportunity against that opponent.</p><p></p><p><strong>QUICK-STRIKE (General, Fighter)</strong></p><p></p><p>You know how to initiate battle with astonishing speed.</p><p></p><p><strong>Prerequisites:</strong> Improved Initiative, Quickdraw</p><p><strong>Benefit:</strong> In the first round of combat in which you can act, your initiative is treated just as if you had rolled a 20. Roll normally the second round.</p><p></p><p><strong>WEAPON MASTERY (Fighter)</strong></p><p></p><p>You are a master of a specific weapon.</p><p></p><p><strong>Prerequisites:</strong> 10th-level fighter, Weapon Focus, Weapon Specialization</p><p>[b/]Benefit:[/b] Choose one weapon you already have specialization in. Before each attack roll with you mastered weapon you may allocate a total of +2 to attack and damage rolls. For example, you could declare a +2 to attack, a +2 damage bonus, or a +1 on each. You may change your mastery bonus around with each attack roll. Unlike specialization, a damage bonus from mastery applies even past 30’ with a ranged weapon.</p><p> </p><p><strong>LETHALITY (Fighter)</strong></p><p></p><p>You are extraordinarily lethal with your chosen weapon and are adept at slaying your foes in a single blow.</p><p></p><p><strong>Prerequisites:</strong> 12th-level fighter, Improved Critical, Weapon Focus, Weapon Specialization</p><p><strong>Benefit:</strong> Whey you roll a natural 20 on a roll to confirm a threat your opponent must make a Fort save against the damage you deal or die instantly. (You cannot kill a creature unless you are inflicting real damage.)</p></blockquote><p></p>
[QUOTE="the Jester, post: 1257170, member: 1210"] Oh, and here are Thrush's custom feats... [b]GUARD YOUR FLANKS (General, Fighter)[/b] Your combat training has led to a high awareness of enemy flanking techniques and a good defense against them. [b]Prerequisites:[/b] Base attack +6, Combat Reflexes, Lightning Reflexes [b]Benefit:[/b] Whenever an opponent moves into flanking around you, you immediately gain an attack of opportunity against that opponent. [b]QUICK-STRIKE (General, Fighter)[/b] You know how to initiate battle with astonishing speed. [b]Prerequisites:[/b] Improved Initiative, Quickdraw [b]Benefit:[/b] In the first round of combat in which you can act, your initiative is treated just as if you had rolled a 20. Roll normally the second round. [b]WEAPON MASTERY (Fighter)[/b] You are a master of a specific weapon. [b]Prerequisites:[/b] 10th-level fighter, Weapon Focus, Weapon Specialization [b/]Benefit:[/b] Choose one weapon you already have specialization in. Before each attack roll with you mastered weapon you may allocate a total of +2 to attack and damage rolls. For example, you could declare a +2 to attack, a +2 damage bonus, or a +1 on each. You may change your mastery bonus around with each attack roll. Unlike specialization, a damage bonus from mastery applies even past 30’ with a ranged weapon. [b]LETHALITY (Fighter)[/b] You are extraordinarily lethal with your chosen weapon and are adept at slaying your foes in a single blow. [b]Prerequisites:[/b] 12th-level fighter, Improved Critical, Weapon Focus, Weapon Specialization [b]Benefit:[/b] Whey you roll a natural 20 on a roll to confirm a threat your opponent must make a Fort save against the damage you deal or die instantly. (You cannot kill a creature unless you are inflicting real damage.) [/QUOTE]
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