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<blockquote data-quote="Andrew D. Gable" data-source="post: 1257359" data-attributes="member: 4144"><p>1) Orm's Gate, a town located over an entrance into the Underdark (more specifically, to Kemengroth, city of the troglodytes).</p><p>2) Cylenchar (The Green Man), deity of the woodwoses. Rules over all of nature (the god of savage predators, Lykaon, is a more malevolent aspect of him). </p><p>3) Shiba Mariko (winter witch 17), the Ice Queen of the eastern lands. Has a plan to banish the sun god and plunge the world into unending winter. I used <em>Arcana Unearthed</em> to write up her stats.</p><p>4) The Teeth of Niffel (mountains in the north)</p><p>5) The Dire Fane (temple to Hel)</p><p>6) The Shunned, progenitors of wizardry cursed to wander the world forever</p><p>7) Gyrn, a heavenly sword used in the one and only instance of deicide</p><p>8) The Tears of Ci Yeh, a poison used (rarely) by the assassins of the eastern lands. Turns its victim into an undead. </p><p>9) <strong>Modifications to the totem warrior (AU):</strong> they were an order of holy knights in Khemit (old empire akin to Egypt), each totem warrior being dedicated to a god - thus Anubis had his jackal knights, Atum his scarab knights, Horus his hawk knights, Sobek his crocodile knights... at 20th level, some totem warriors underwent an apotheosis, and became permanent hybrids of their animal and human parts. This was the origin of jackalweres, wolfweres, and the like.</p></blockquote><p></p>
[QUOTE="Andrew D. Gable, post: 1257359, member: 4144"] 1) Orm's Gate, a town located over an entrance into the Underdark (more specifically, to Kemengroth, city of the troglodytes). 2) Cylenchar (The Green Man), deity of the woodwoses. Rules over all of nature (the god of savage predators, Lykaon, is a more malevolent aspect of him). 3) Shiba Mariko (winter witch 17), the Ice Queen of the eastern lands. Has a plan to banish the sun god and plunge the world into unending winter. I used [i]Arcana Unearthed[/i] to write up her stats. 4) The Teeth of Niffel (mountains in the north) 5) The Dire Fane (temple to Hel) 6) The Shunned, progenitors of wizardry cursed to wander the world forever 7) Gyrn, a heavenly sword used in the one and only instance of deicide 8) The Tears of Ci Yeh, a poison used (rarely) by the assassins of the eastern lands. Turns its victim into an undead. 9) [b]Modifications to the totem warrior (AU):[/b] they were an order of holy knights in Khemit (old empire akin to Egypt), each totem warrior being dedicated to a god - thus Anubis had his jackal knights, Atum his scarab knights, Horus his hawk knights, Sobek his crocodile knights... at 20th level, some totem warriors underwent an apotheosis, and became permanent hybrids of their animal and human parts. This was the origin of jackalweres, wolfweres, and the like. [/QUOTE]
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