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<blockquote data-quote="Kichwas" data-source="post: 1257520" data-attributes="member: 891"><p><span style="color: Purple">2> a diety name (with portfolio or domains</span></p><p></p><p><em><strong>The GateKeeper Of Souls</strong></em></p><p><em> Lomyrian Name: Gatekeeper</em></p><p><em> Alignment: TN</em></p><p><em> Typical Worshipers: None. Very few people feel a bond to the Gate Keeper. There is no typical cast to it.</em></p><p><em> Clergy: The few who serve the Gate Keeper are an eerie lot. They live their lives with the sole focus of seeing the cycle maintained. As agents of the Gate Keeper in the physical world they work to destroy the undead and to stop those who would seek immortality, resurrection, or non natural reincarnation.</em></p><p><em> Symbol: A scythe.</em></p><p><em> Visage / Appearance: Androgynous skeletal reaper</em></p><p><em> Daily Ritual: None</em></p><p><em> Holy Days: None, but death and birth all venerate the gatekeeper.</em></p><p><em> Holy Places: None</em></p><p><em> Description: In Fahla's cosmology we are all endlessly reincarnated souls - when we die we visit the well of souls to be reborn. The Gatekeeper keeps watch over this process and ensures the cycles remains unbroken.</em></p><p><em></em></p><p><em>The two ritual associated with this are Birth and Death:</em></p><p><em></em></p><p><em><strong>Birthing Ritual</strong>: Because we are reborn from the well of souls, women always give birth in water to ensure the child will catch a strong soul. At the temple if they can. It's considered a bad omen if you can't get to water. Believed that the child will be unhealthy. In the Pantheon or local temple in every community in Lomyr will be 'birthing baths' where children are brought into the world. Upon birth the child will be let to nurse for a while. The child is then brought to the altar and presented to friends and family. It is considered best if the father is present and assisting during the birth. Children are always named by their mother's upon birth. Being born away from a temple is considered bad, but not so much as a birth out of water is.</em></p><p><em></em></p><p><em><strong>Funeral</strong>: When a person dies the body is shaved and the family keeps a constant vigil for three days. It's believed that if you turn your back in this time the person will rise again as undead. It's also believed that to raise the dead you must do it within this time. But few requests by even the most powerful of clerics can actually raise the dead. At the end of three days the body is brought to the temple where the priests submerge the it in water and pray for the soul to pass on to a better reincarnation. After this they body is burned and the ashes given over to the family. People will plant these ashes on their property or toss them into the river or ocean.</em></p><p><em></em></p><p><em>In Fahla, if a person -is- successfully raised from the dead, somewhere in the world a child will either be stillborn or born with no soul, as such this kind of magic is considered the darkest form of necromancy.</em></p><p><em></em></p><p><em></em></p><p><em>If you have Manual of the Planes, here is the Gatekeeper's realm:</em></p><p><em></em></p><p><em><strong>The Well of Souls</strong></em></p><p><em>The Gatekeeper's reality. Other beings only enter here when transitioning from one life to the next or as agents of the divine wish to address the Gatekeeper. The Gatekeeper does not disturbances.</em></p><p><em><strong>Heavy Objective Directional Gravity</strong>: Everything is pulled to enter the well. Anyone in the reality that is not an agent of the divine risks being pushed through into the next life.</em></p><p><em>Timeless</em></p><p><em><strong>Finite</strong>: The reality is nothing more than a small limbo with a pull to a shimmering well.</em></p><p><em><strong>Static</strong>: Even the divine cannot alter anything within this reality.</em></p><p><em>Not Elemental or Energy Dominant</em></p><p><em>Strongly Neutral Aligned</em></p><p><em><strong>Limited Magic</strong>: Only the magic of the Gatekeeper has any power here.</em></p><p><em></em></p><p></p><p></p><p><span style="color: Purple">3> an npc name (with race/class)</span></p><p></p><p>A contact I once used:</p><p></p><p><strong>Whitehaired Tell</strong>. --- Half-Orc male.</p><p>Tell was once a gladiator. His mother was a northlander slave who was publicly given to the last Orc standing in fights in the arena. Chained to a post in the middle of the battle; the victor would take her as the audience cheered. Not exactly noble origins. His father could have been any one of numerous now deceased Orcs. Tell's mother lasted another 3 years before she herself was savaged by one such victor. The arena is a bloody cruel place. Tell was raised by the pit master along with a number of other similar children to perform various menial tasks and labor. Many of the children he grew up with were sold off to mines, brothels, sailing ships, and so on. Tell however was one of those trained to be a gladiator. A profession he excelled at for the two years between ages 14 to 16 that he fought. In the end; he was one of those rare few; winning his freedom and retiring into obscurity. Tell has spent the last 10 years working as muscle and eventually management for a dockside import company. He has come to use this company to smuggle illegal goods into and out of Lomyr. Mostly animals and slaves that are outside of the laws of the nation.</p><p></p><p>9> something else. surprise us.</p><p></p><p>Fahla is not currently being used by me. It's still located here:</p><p><a href="http://home.pacbell.net/arcady0/fahla/" target="_blank">http://home.pacbell.net/arcady0/fahla/</a></p><p>And I'm considering retooling it for BESM fantasy, or maybe DnD someday if I can solve the primary problem that magic in Fahla is dangerous and unpredictable to practice but in DnD is solidly safe and predictable.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1257520, member: 891"] [COLOR=Purple]2> a diety name (with portfolio or domains[/COLOR] [i][b]The GateKeeper Of Souls[/b] Lomyrian Name: Gatekeeper Alignment: TN Typical Worshipers: None. Very few people feel a bond to the Gate Keeper. There is no typical cast to it. Clergy: The few who serve the Gate Keeper are an eerie lot. They live their lives with the sole focus of seeing the cycle maintained. As agents of the Gate Keeper in the physical world they work to destroy the undead and to stop those who would seek immortality, resurrection, or non natural reincarnation. Symbol: A scythe. Visage / Appearance: Androgynous skeletal reaper Daily Ritual: None Holy Days: None, but death and birth all venerate the gatekeeper. Holy Places: None Description: In Fahla's cosmology we are all endlessly reincarnated souls - when we die we visit the well of souls to be reborn. The Gatekeeper keeps watch over this process and ensures the cycles remains unbroken. The two ritual associated with this are Birth and Death: [b]Birthing Ritual[/b]: Because we are reborn from the well of souls, women always give birth in water to ensure the child will catch a strong soul. At the temple if they can. It's considered a bad omen if you can't get to water. Believed that the child will be unhealthy. In the Pantheon or local temple in every community in Lomyr will be 'birthing baths' where children are brought into the world. Upon birth the child will be let to nurse for a while. The child is then brought to the altar and presented to friends and family. It is considered best if the father is present and assisting during the birth. Children are always named by their mother's upon birth. Being born away from a temple is considered bad, but not so much as a birth out of water is. [b]Funeral[/b]: When a person dies the body is shaved and the family keeps a constant vigil for three days. It's believed that if you turn your back in this time the person will rise again as undead. It's also believed that to raise the dead you must do it within this time. But few requests by even the most powerful of clerics can actually raise the dead. At the end of three days the body is brought to the temple where the priests submerge the it in water and pray for the soul to pass on to a better reincarnation. After this they body is burned and the ashes given over to the family. People will plant these ashes on their property or toss them into the river or ocean. In Fahla, if a person -is- successfully raised from the dead, somewhere in the world a child will either be stillborn or born with no soul, as such this kind of magic is considered the darkest form of necromancy. If you have Manual of the Planes, here is the Gatekeeper's realm: [b]The Well of Souls[/b] The Gatekeeper's reality. Other beings only enter here when transitioning from one life to the next or as agents of the divine wish to address the Gatekeeper. The Gatekeeper does not disturbances. [b]Heavy Objective Directional Gravity[/b]: Everything is pulled to enter the well. Anyone in the reality that is not an agent of the divine risks being pushed through into the next life. Timeless [b]Finite[/b]: The reality is nothing more than a small limbo with a pull to a shimmering well. [b]Static[/b]: Even the divine cannot alter anything within this reality. Not Elemental or Energy Dominant Strongly Neutral Aligned [b]Limited Magic[/b]: Only the magic of the Gatekeeper has any power here. [/i] [COLOR=Purple]3> an npc name (with race/class)[/COLOR] A contact I once used: [b]Whitehaired Tell[/b]. --- Half-Orc male. Tell was once a gladiator. His mother was a northlander slave who was publicly given to the last Orc standing in fights in the arena. Chained to a post in the middle of the battle; the victor would take her as the audience cheered. Not exactly noble origins. His father could have been any one of numerous now deceased Orcs. Tell's mother lasted another 3 years before she herself was savaged by one such victor. The arena is a bloody cruel place. Tell was raised by the pit master along with a number of other similar children to perform various menial tasks and labor. Many of the children he grew up with were sold off to mines, brothels, sailing ships, and so on. Tell however was one of those trained to be a gladiator. A profession he excelled at for the two years between ages 14 to 16 that he fought. In the end; he was one of those rare few; winning his freedom and retiring into obscurity. Tell has spent the last 10 years working as muscle and eventually management for a dockside import company. He has come to use this company to smuggle illegal goods into and out of Lomyr. Mostly animals and slaves that are outside of the laws of the nation. 9> something else. surprise us. Fahla is not currently being used by me. It's still located here: [url]http://home.pacbell.net/arcady0/fahla/[/url] And I'm considering retooling it for BESM fantasy, or maybe DnD someday if I can solve the primary problem that magic in Fahla is dangerous and unpredictable to practice but in DnD is solidly safe and predictable. [/QUOTE]
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