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<blockquote data-quote="trimeulose" data-source="post: 23956" data-attributes="member: 1527"><p>Well for the fighter, what kind of weapon style does he use??</p><p></p><p>If he uses a big weapon with a lot of damage die and high crit with a low crit threat range, go with weapon master. The ability to max out damage, and the Ki/critical range makes big weapon slingers awesome.</p><p></p><p>If he uses a sword and shield, that requries a bit more finesse. maybe ravager or fist of hextor(insert LE god instead of Hextor if desired).</p><p></p><p>If he uses a chain, definately master of chains, or if he uses a whip use Lasher.</p><p></p><p>Double weapons and duel weapons, take a level of Ranger for the free feats (not only do you get the TWF and ambi, but when your BaB reaches +8 you get imp TWF).</p><p></p><p>As for the arcane Archer, does he plan to develop the Spellcasting class any, if yes probably get wizard. If hes just going to let the class sit at level 1 go for sorcerer.</p><p></p><p>One good combo for fighters is to get sunder and improved sunder (and possibly Combat Ref). By attacking an opponents weapon you are lowering his HP. Once he is left with no weapon, he provokes more AoO and does much less damage. He is pretty much wasted after that. Try to get a better initiative in case the other party has the same idea. Monks are deadly in this case if they take eagle claw attack (allowing them to sunder when unarmed), especially when they have the amulets that enchant their unarmed attacks. Watch out for that as well.</p><p></p><p>The A-A should make sure to have high hide skill and put distance on his bow. The bow should be a +5 distance ghost touch(blinking will kill you other wise) and he should have an assortment of +1 burst (different elements) brilliant NRG or bane (humaniods/predominant race). Armor that has Heavy Fortification is a must. The Wizard in your group should suck up the experiance loss and make you some items. his loss will improve you guys more than it will hurt him. In fights try to keep guys off the wizard and let him do most of the killing so that he gets most of the exp.</p></blockquote><p></p>
[QUOTE="trimeulose, post: 23956, member: 1527"] Well for the fighter, what kind of weapon style does he use?? If he uses a big weapon with a lot of damage die and high crit with a low crit threat range, go with weapon master. The ability to max out damage, and the Ki/critical range makes big weapon slingers awesome. If he uses a sword and shield, that requries a bit more finesse. maybe ravager or fist of hextor(insert LE god instead of Hextor if desired). If he uses a chain, definately master of chains, or if he uses a whip use Lasher. Double weapons and duel weapons, take a level of Ranger for the free feats (not only do you get the TWF and ambi, but when your BaB reaches +8 you get imp TWF). As for the arcane Archer, does he plan to develop the Spellcasting class any, if yes probably get wizard. If hes just going to let the class sit at level 1 go for sorcerer. One good combo for fighters is to get sunder and improved sunder (and possibly Combat Ref). By attacking an opponents weapon you are lowering his HP. Once he is left with no weapon, he provokes more AoO and does much less damage. He is pretty much wasted after that. Try to get a better initiative in case the other party has the same idea. Monks are deadly in this case if they take eagle claw attack (allowing them to sunder when unarmed), especially when they have the amulets that enchant their unarmed attacks. Watch out for that as well. The A-A should make sure to have high hide skill and put distance on his bow. The bow should be a +5 distance ghost touch(blinking will kill you other wise) and he should have an assortment of +1 burst (different elements) brilliant NRG or bane (humaniods/predominant race). Armor that has Heavy Fortification is a must. The Wizard in your group should suck up the experiance loss and make you some items. his loss will improve you guys more than it will hurt him. In fights try to keep guys off the wizard and let him do most of the killing so that he gets most of the exp. [/QUOTE]
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