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<blockquote data-quote="green slime" data-source="post: 25038" data-attributes="member: 1325"><p>rather than the "sunder" line of feats, I'd suggest a spiked chain, and the Improved Trip/Improved Disarm line.</p><p></p><p>First trip them then Disarm!</p><p></p><p><strong>The advantages compared to Sunder:</strong></p><p>If you defeat the opponent, you get keep the weapon. Also true if you snatch it up and run away! With Snatch Weapon feat (from Song and Silence) you snatch it from midair anyway!</p><p></p><p>You don't have to worry about your opponent possibly having a better enhancement bonus than you. If you are following the "Sunder" path you can't destroy your opponents weapon if his enhancement bonus is greater.</p><p></p><p>You have no hardness to overcome. It is very difficult to destroy a sword in one blow, so the "sunderer" spend lots of attacks trying to destroy a sword, which consumes too much time. It only takes one attack to disarm an opponent.</p><p></p><p>If he tries to pick his weapon up you gain a AoO!</p><p></p><p>Improved Trip gives you another attack should the trip attack succeed! Thus you have spent no attacks to trip them, and if you choose to disarm them while they are lying on the ground, they suffer for being prone!</p><p></p><p>Standing up is a MEA, reducing the number of attacks you will have to weather from a Fighter opponent.</p></blockquote><p></p>
[QUOTE="green slime, post: 25038, member: 1325"] rather than the "sunder" line of feats, I'd suggest a spiked chain, and the Improved Trip/Improved Disarm line. First trip them then Disarm! [b]The advantages compared to Sunder:[/b] If you defeat the opponent, you get keep the weapon. Also true if you snatch it up and run away! With Snatch Weapon feat (from Song and Silence) you snatch it from midair anyway! You don't have to worry about your opponent possibly having a better enhancement bonus than you. If you are following the "Sunder" path you can't destroy your opponents weapon if his enhancement bonus is greater. You have no hardness to overcome. It is very difficult to destroy a sword in one blow, so the "sunderer" spend lots of attacks trying to destroy a sword, which consumes too much time. It only takes one attack to disarm an opponent. If he tries to pick his weapon up you gain a AoO! Improved Trip gives you another attack should the trip attack succeed! Thus you have spent no attacks to trip them, and if you choose to disarm them while they are lying on the ground, they suffer for being prone! Standing up is a MEA, reducing the number of attacks you will have to weather from a Fighter opponent. [/QUOTE]
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