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Help! - Final Session before break - Need some ideas!!!
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<blockquote data-quote="Obergnom" data-source="post: 3764861" data-attributes="member: 7145"><p>Tomorrow I will run the last session of my current campaign before a 3-4 month break because of time limitations.</p><p></p><p>This is the Setup: All of eastern Cormyr is ruled by an army of allied fire- and frost giants. With them are some Drow, who helped them (And created the alliance)</p><p></p><p>In the session tomorrow, the players plan to sneak into Tilverton, where the Fire Giants Consul and a human puppet king reside.</p><p></p><p>They plan to kill those and free the people of that town. (The players are allied with the remains of the army of eastern cormyr, who formed some kind of resistance, with their help they plan to evacuate the whole city to western cormyr, as they are not able to hold the city for longer than maybe a couple of days)</p><p></p><p>The leader of the resistance knows a secret tunnel that leads into the Castle of Tilverton and the Priestesses of Sharess are hold captive in the castle. So far, thats all the players know.</p><p></p><p>There should be the Fire Giant Consul, a Fire Giant Hellfire Cultist, the puppet King (weak Combatant) and a Drow Spy involved.</p><p></p><p>And the whole thing must be finished tomorrow.</p><p></p><p>The Party consists of 4 9th level characters. A Goliath Fighter/Barbarian, a Dwarven Cleric, a Dwarven Dragon Shaman and a Duergar Rogue (The Sorcerer is missing, part of the time limitations problem mentioned above)</p><p></p><p>What I have got:</p><p></p><p>All I know, the session will start with the characters being led to the secret tunnel and the resistance will start an attack on Tilverton to get the attantion of some of the 20 Fire Giants stationed there.</p><p></p><p>oh, I use weaker Fire Giants (CR7) and the spellpowered Template (Book of Templates) to create "Casters". Thus I can easily give the Hellfire Cultist Fire Giants some nice spell like abilities of level 5 or below. (A total of 22 Spell levels raises their CR by 2. If they take the same spell twice, they can use it 3/day)</p><p></p><p>Any ideas how to make this a memorable season finale of about 4 hours???</p></blockquote><p></p>
[QUOTE="Obergnom, post: 3764861, member: 7145"] Tomorrow I will run the last session of my current campaign before a 3-4 month break because of time limitations. This is the Setup: All of eastern Cormyr is ruled by an army of allied fire- and frost giants. With them are some Drow, who helped them (And created the alliance) In the session tomorrow, the players plan to sneak into Tilverton, where the Fire Giants Consul and a human puppet king reside. They plan to kill those and free the people of that town. (The players are allied with the remains of the army of eastern cormyr, who formed some kind of resistance, with their help they plan to evacuate the whole city to western cormyr, as they are not able to hold the city for longer than maybe a couple of days) The leader of the resistance knows a secret tunnel that leads into the Castle of Tilverton and the Priestesses of Sharess are hold captive in the castle. So far, thats all the players know. There should be the Fire Giant Consul, a Fire Giant Hellfire Cultist, the puppet King (weak Combatant) and a Drow Spy involved. And the whole thing must be finished tomorrow. The Party consists of 4 9th level characters. A Goliath Fighter/Barbarian, a Dwarven Cleric, a Dwarven Dragon Shaman and a Duergar Rogue (The Sorcerer is missing, part of the time limitations problem mentioned above) What I have got: All I know, the session will start with the characters being led to the secret tunnel and the resistance will start an attack on Tilverton to get the attantion of some of the 20 Fire Giants stationed there. oh, I use weaker Fire Giants (CR7) and the spellpowered Template (Book of Templates) to create "Casters". Thus I can easily give the Hellfire Cultist Fire Giants some nice spell like abilities of level 5 or below. (A total of 22 Spell levels raises their CR by 2. If they take the same spell twice, they can use it 3/day) Any ideas how to make this a memorable season finale of about 4 hours??? [/QUOTE]
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Help! - Final Session before break - Need some ideas!!!
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