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Help finding alternate ways to roll stats
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<blockquote data-quote="Michael Morris" data-source="post: 605608" data-attributes="member: 87"><p><strong>Well, Here are some...</strong></p><p></p><p>2nd edition had far more ways than 3e gives... Here are those...</p><p></p><p><strong>Method I</strong></p><p>Roll 3d6 for STR, then 3d6 for DEX, then CON, INT, WIS and CHR in that order. This method generates stats with the average in the 9-12 range. Since stats cannot be switched it can tend to lock characters down. It was the default method for AD&D 2e</p><p></p><p><strong>Method II</strong></p><p>Roll 3d6 twice, noting the total of each roll. Use whichever total you prefer for character's STR. Repeat for DEX, CON, etc. This method produces slightly higher stats and crops the lower possible rolls.</p><p></p><p><strong>Method III</strong></p><p>Roll 3d6 six times and arrange the scores as you desire.</p><p></p><p><strong>Method IV</strong></p><p>Roll 3d6 twelve times and use any six scores for you stats.</p><p></p><p><strong>Method V</strong></p><p>Roll 4d6, discard the lowest die, then note the total. Once six scores are generated assign them to the ability scores you wish. This is the default for 3e.</p><p></p><p><strong>Method VI</strong></p><p>Each abilty score starts at 8. Then roll 7d6. These dice can be added to your character's ability as you wish. You may put as many dice as you want on a score, but you cannot exceed 18. All the points from a die must go to the same score. If you cannot make an 18 by an exact count on the dice, you cannot have an 18 score.</p><p></p><p><em>Player's Option: Skills & Powers</em> added these methods.</p><p></p><p><strong>Method VII</strong></p><p>Each player has 75 points to divide among the six ability scores. No score can exceed 18 or be less than 3.</p><p></p><p><strong>Method VIII</strong></p><p>The player has 24d6 to divide among their scores. Each score must have at least 3d6 and cannot have more than 6d6 devoted to it. After assigning the dice, roll them and record the scores.</p><p></p><p>There were two more in S&P, but both were quite corny in nature.</p><p></p><p>If none of those appeal, here are a three more.</p><p></p><p><strong>Method IX</strong> The <em>Unearthed Arcana</em> Superman method.</p><p></p><p>Arrange your stats in order of importance - for a fighter you could go STR, CON, DEX, WIS, INT, CHR. Next roll 9d6 for the first stat and only keep the the highest three dice. Then roll 8d6 for the second stat, 7d6 for the third, 6d6 for the fourth, 5d6 for the fifth and 4d6 for the last. As it's name implies, this method generates POWERFUL characters.</p><p></p><p><strong>Method X</strong> Feature Stat method.</p><p>Your given an 18 stat to assign. Generate the next 4 stats by rolling 3d6, and generate the last stat by rolling 3d4</p><p></p><p><strong>Method XI</strong> Floating Die method</p><p>Roll 3d6 six times and then roll 1d6 and add its amount to any of the other totals so long as you do not raise the total to above 18.</p></blockquote><p></p>
[QUOTE="Michael Morris, post: 605608, member: 87"] [b]Well, Here are some...[/b] 2nd edition had far more ways than 3e gives... Here are those... [b]Method I[/b] Roll 3d6 for STR, then 3d6 for DEX, then CON, INT, WIS and CHR in that order. This method generates stats with the average in the 9-12 range. Since stats cannot be switched it can tend to lock characters down. It was the default method for AD&D 2e [b]Method II[/b] Roll 3d6 twice, noting the total of each roll. Use whichever total you prefer for character's STR. Repeat for DEX, CON, etc. This method produces slightly higher stats and crops the lower possible rolls. [b]Method III[/b] Roll 3d6 six times and arrange the scores as you desire. [b]Method IV[/b] Roll 3d6 twelve times and use any six scores for you stats. [b]Method V[/b] Roll 4d6, discard the lowest die, then note the total. Once six scores are generated assign them to the ability scores you wish. This is the default for 3e. [b]Method VI[/b] Each abilty score starts at 8. Then roll 7d6. These dice can be added to your character's ability as you wish. You may put as many dice as you want on a score, but you cannot exceed 18. All the points from a die must go to the same score. If you cannot make an 18 by an exact count on the dice, you cannot have an 18 score. [i]Player's Option: Skills & Powers[/i] added these methods. [b]Method VII[/b] Each player has 75 points to divide among the six ability scores. No score can exceed 18 or be less than 3. [b]Method VIII[/b] The player has 24d6 to divide among their scores. Each score must have at least 3d6 and cannot have more than 6d6 devoted to it. After assigning the dice, roll them and record the scores. There were two more in S&P, but both were quite corny in nature. If none of those appeal, here are a three more. [b]Method IX[/b] The [i]Unearthed Arcana[/i] Superman method. Arrange your stats in order of importance - for a fighter you could go STR, CON, DEX, WIS, INT, CHR. Next roll 9d6 for the first stat and only keep the the highest three dice. Then roll 8d6 for the second stat, 7d6 for the third, 6d6 for the fourth, 5d6 for the fifth and 4d6 for the last. As it's name implies, this method generates POWERFUL characters. [b]Method X[/b] Feature Stat method. Your given an 18 stat to assign. Generate the next 4 stats by rolling 3d6, and generate the last stat by rolling 3d4 [b]Method XI[/b] Floating Die method Roll 3d6 six times and then roll 1d6 and add its amount to any of the other totals so long as you do not raise the total to above 18. [/QUOTE]
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