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Help finding alternate ways to roll stats
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<blockquote data-quote="Al" data-source="post: 619056" data-attributes="member: 2486"><p><strong>Go Organic!</strong></p><p></p><p>The method which I use for my significant NPCs and require my PCs to use is the so-called Organic Method. It is 'standard', but often overlooked. Essentially, you roll 4d6 drop lowest IN ORDER. Afterwards, you get one reroll and one swap.</p><p></p><p>There are many advantages.</p><p></p><p>Firstly, it encourages players to try different character archetypes. Of course, there is some flexibility, but if you have three low scores in Str, Dex and Con; you are unlikely to go for another fighter. Too often, players play the same (or similar) characters over and over again.</p><p></p><p>Secondly, it produces more authentic characters. The fighter doesn't always dump Charisma, the cleric doesn't always dump Dexterity and the sorceror doesn't always dump Strength. It is invaluable in getting away from the tired old fit seen for every character class.</p><p></p><p>Thirdly, it produces good characters <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . I play a tough campaign, and the organic method does, by allowing a reroll, mean that you can typically avoid basement-level stats (to that end, I am also remarkably generous on total rerolls- anything below a +5 overall modifier usually qualifies)</p></blockquote><p></p>
[QUOTE="Al, post: 619056, member: 2486"] [b]Go Organic![/b] The method which I use for my significant NPCs and require my PCs to use is the so-called Organic Method. It is 'standard', but often overlooked. Essentially, you roll 4d6 drop lowest IN ORDER. Afterwards, you get one reroll and one swap. There are many advantages. Firstly, it encourages players to try different character archetypes. Of course, there is some flexibility, but if you have three low scores in Str, Dex and Con; you are unlikely to go for another fighter. Too often, players play the same (or similar) characters over and over again. Secondly, it produces more authentic characters. The fighter doesn't always dump Charisma, the cleric doesn't always dump Dexterity and the sorceror doesn't always dump Strength. It is invaluable in getting away from the tired old fit seen for every character class. Thirdly, it produces good characters :) . I play a tough campaign, and the organic method does, by allowing a reroll, mean that you can typically avoid basement-level stats (to that end, I am also remarkably generous on total rerolls- anything below a +5 overall modifier usually qualifies) [/QUOTE]
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