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Help Finding Progressive Magic Item System
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<blockquote data-quote="Damon Griffin" data-source="post: 931035" data-attributes="member: 3568"><p>I recently participated in a thread on this topic -- like within the past two weeks -- but now I can't find it.</p><p></p><p>I might be misremebering the number, but leveled items are in Dragon #289. "Spells & Spellcraft" from Fantasy Flight Games also offers <strong>personal growth items</strong> which can work either of two ways:</p><p></p><p>(1) You find a +1 sword someplace and as you gain levels, you "rediscover" additional powers the sword had all along.</p><p></p><p>(2) You create (or have created for you) a +1 sword with no additional powers, but a mystical channel established between you and the weapon, which allows you -- a non-spellcaster -- to invest the item with your own XP and/or gold in order to add new powers to the item, much as if a spellcaster were upgrading your magic item for you using the standard item creation rules, except that the mystic channel allows you to do it yourself, with no need for spellcasting ability or a Craft Item feat.</p><p></p><p>Under the latter method you have the option of binding the item to you, so that in your hands, the weapon is a +2 holy longsword of sure striking, but in my hands it'd just be a +1 sword; only you can make use of the abilities you invested in it.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 931035, member: 3568"] I recently participated in a thread on this topic -- like within the past two weeks -- but now I can't find it. I might be misremebering the number, but leveled items are in Dragon #289. "Spells & Spellcraft" from Fantasy Flight Games also offers [B]personal growth items[/B] which can work either of two ways: (1) You find a +1 sword someplace and as you gain levels, you "rediscover" additional powers the sword had all along. (2) You create (or have created for you) a +1 sword with no additional powers, but a mystical channel established between you and the weapon, which allows you -- a non-spellcaster -- to invest the item with your own XP and/or gold in order to add new powers to the item, much as if a spellcaster were upgrading your magic item for you using the standard item creation rules, except that the mystic channel allows you to do it yourself, with no need for spellcasting ability or a Craft Item feat. Under the latter method you have the option of binding the item to you, so that in your hands, the weapon is a +2 holy longsword of sure striking, but in my hands it'd just be a +1 sword; only you can make use of the abilities you invested in it. [/QUOTE]
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