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Help finding the right "new" system (for us)
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<blockquote data-quote="schneeland" data-source="post: 7902221" data-attributes="member: 6900337"><p><strong>Beyond the Wall</strong> and <strong>Old-School Essentials</strong> are solid recommendations. I personally really like the former.</p><p></p><p>If you want to stray a bit further from D&D-like things, you could also try:</p><ul> <li data-xf-list-type="ul"><strong>Dungeon World</strong> - it tries to create an old-school D&D vibe, but via Powered by the Apocalypse rules, i.e. instead of skills you have so-called moves and they direct the flow of the story in a certain direction. Most notably: a failed roll here does not mean you failed at your task, just that your life becomes more complicated. If you do pick that up, consider reading the (free) Dungeon World Guide. <br /> Normally, you create your own worlds and adventures here, but there is also a large number of adventure frames available on DriveThruRPG if you prefer to have a starting point.</li> <li data-xf-list-type="ul"><strong>Forbidden Lands</strong> - this also has an old-school feel, but this time it is based on the Year Zero engine (the Free League Publishing house system), where you roll a pool of attribute + skill d6 dice and only a 6 is a success. However, if you fail, you can push yourself (re-roll dice that didn't show a 6) and generate a resource (in this case: Willpower) that you can later use to do cool stuff. Should you fail the second time, however, bad things happen <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><br /> There are two official adventure/campaign books: one a little shorter (The Spire of Quetzel), the other one longer (Raven's Purge).</li> </ul><p>And maybe if you are also ok with a fantastic thing that's less classic: <strong>Tales from the Loop</strong> is a really nice game (also running on the Year Zero engine), where you play a group of kids in the an alternative version of the 80s, where there is anti-grav ships, autonomous robots and a large particle accelerator called "The Loop" that creates all sorts of fancy effects. There are two pre-made settings in the book, one in Sweden and one in the US. Also, the core book comes with 6 shorter adventures that would fit your desire for an episodic game really well.</p></blockquote><p></p>
[QUOTE="schneeland, post: 7902221, member: 6900337"] [B]Beyond the Wall[/B] and [B]Old-School Essentials[/B] are solid recommendations. I personally really like the former. If you want to stray a bit further from D&D-like things, you could also try: [LIST] [*][B]Dungeon World[/B] - it tries to create an old-school D&D vibe, but via Powered by the Apocalypse rules, i.e. instead of skills you have so-called moves and they direct the flow of the story in a certain direction. Most notably: a failed roll here does not mean you failed at your task, just that your life becomes more complicated. If you do pick that up, consider reading the (free) Dungeon World Guide. Normally, you create your own worlds and adventures here, but there is also a large number of adventure frames available on DriveThruRPG if you prefer to have a starting point. [*][B]Forbidden Lands[/B] - this also has an old-school feel, but this time it is based on the Year Zero engine (the Free League Publishing house system), where you roll a pool of attribute + skill d6 dice and only a 6 is a success. However, if you fail, you can push yourself (re-roll dice that didn't show a 6) and generate a resource (in this case: Willpower) that you can later use to do cool stuff. Should you fail the second time, however, bad things happen :) There are two official adventure/campaign books: one a little shorter (The Spire of Quetzel), the other one longer (Raven's Purge). [/LIST] And maybe if you are also ok with a fantastic thing that's less classic: [B]Tales from the Loop[/B] is a really nice game (also running on the Year Zero engine), where you play a group of kids in the an alternative version of the 80s, where there is anti-grav ships, autonomous robots and a large particle accelerator called "The Loop" that creates all sorts of fancy effects. There are two pre-made settings in the book, one in Sweden and one in the US. Also, the core book comes with 6 shorter adventures that would fit your desire for an episodic game really well. [/QUOTE]
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