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HELP! First Eberron Session Ideas!
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<blockquote data-quote="rootbeergnome" data-source="post: 2451716" data-attributes="member: 3462"><p>MY PLAYERS STAY OUT! SPOILER AHEAD!</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>See, thats sort of the problem, I dont know where I am starting the game yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Lets see, maybe this will help. Confirmed races and classes for players are:</p><p>Warforged Fighter/Artificer</p><p>Kalashtar Psion</p><p>Changeling ?</p><p></p><p>Also, I have been giving the players some general info on Eberron to get them aquainted with the world to an extent. I sent them a character questionnaire to get the thinking about their characters as well. Alright, as for overarching plotlines....whew, I could write a lot, here are some basics.</p><p></p><p>Plot 1:The Lord of Blades is seeking out components for a creation forge and is willing to go to war to ensure that his people have the right to reproduce like all the other races. He has agents all over Korvaire and the PCs may end up working for him if they arent careful. He is also working on a huge warforged vehicle (sort of like a mech-type vehicle, kind of along the lines of Escaflowne) Anyway, I am thinking that he will hire the PCs (through another person of course) to find/steal pieces and blueprints he needs to complete his projects, or to sabotage governments that are staunchly opposed to warforged reproduction. </p><p></p><p>Plot 2: Mind Flayers are using psionic artifacts (ancient petrified elder brains) to wipe the minds of kidnap victims and make them part of the hive-mind. The hive mind is growing and spreading throughout the nation/continent. The mind flayers use their agents (now gifted with psionic abilities, sort of like the "Low-Men from "Hearts in Atlantis" maybe) to gather information and power. They are searching for one of the hidden gates to Xoriat (or possibly just to one of the prisons of the Daelkyr). The gate is surrounded by a pyramid made of an alien metal that is unbreachable (possibly built by celestials?) They seek a sword (I need an origin for this) to cut open the pyramid and free their masters once more. The PCs will have to travel to the mournland, at the request of an aging Cyran noble, to retreave the noble's family heirlooms. The sword is among them (how did it get there? I need to figure that out too) Anyway, before they leave, the PCs discover that the noble is murdered and his home is ransacked. His face is frozen in a look of pure terror. Now the PC's will be hunted by the mind flayers and their hive-minded servants. They must get the sword, and find a way to destroy it (I need a method of destruction too)</p><p></p><p>Plot 3: The PCs will gain a mentor of some kind, the sooner the better. Throughout the course of the campaign this mentor will provide information and assistance. He will be the PCs primary supporter on their way to becoming heroes. Little do they know that their mentor is some type of immortal creature that seeks to devour souls and hopes to become a demi-god and remain immortal. He has devoured the souls of the world's greatest heroes throughout the ages to remain immortal and gain more power. Once the players have become the world's heroes, all the hopes of the peoples of the world will be focused on them, all that hope translates into a powerful force of energy that is tied to the souls of the heroes. The BBEG wants to devour that energy and become a god made flesh. So, throughout the campaign, I am thinking that the players could hear about the heroes of old and their exploits and all that, with emphasis of the greatness and great deeds. And then, when the players finally find out the true identity of their mentor, the only way to kill him is to find a way into the extra-dimensional space within the body of the BBEG where his souls are stored and systematically fight the souls of all the world's dead heroes, thus releasing them to Doluhr the land of the dead and taking away the power of the BBEG, making him vulnerable. </p><p></p><p>So I need the mentor, who he is, what he does, I cant figure that part out. I also would like to make him responsible for a lot of events in the world (possibly he caused the destruction of Cyre because the Last War was killing all the world's heroes? Or because he wanted to try to capture the souls of so many dead?) He could also be influencing the LOB to start another conflict to bring forth heroes. </p><p></p><p>I would also like to have a plot using the Quori, but cant figure that one out either. Any suggestions for plots and other things would be helpful as well. I just really really need a starting point. </p><p>Here are some first session starts that I have considered:</p><p>1.) PCs are guards of a caravan containing unknown goods (pieces of a dismantled creation forge being relocated by house Cannith). The session begins with battle cries and cries of alarm. The caravan is under attack by bandits, some warforged, who seek to take the wagons.</p><p></p><p>2.) As number 1, but takes place on a lightning rail car.</p><p></p><p>3.) As number 1, but PCs are guards on an airship. The warforged have killed the pilots and released the elemental bound to it. They steal the necessary parts or all of it and leap off the ship, using feather tokens as parachutes. The PCs are now in a ship that is going down fast and must find a way off the ship in a hurry or must find a way to crash land it. They also have to deal with an enraged elemental (which type is best?). Then they will have to walk out of some wilderness area maybe, which could be an adventure in and of itself (where should they crash?) If they can pull it off, House Cannith will likely hire them to investigate the dissapearance of the parts or to set up sting operations to catch would be thieves. </p><p></p><p>4.) The party is approached by the old fella from Cyre who wants to recover family heirlooms, but I would rather use this later in the campaign because the mournland is a nasty place</p><p></p><p>5.) Insert your ideas here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hope this helps!</p></blockquote><p></p>
[QUOTE="rootbeergnome, post: 2451716, member: 3462"] MY PLAYERS STAY OUT! SPOILER AHEAD! See, thats sort of the problem, I dont know where I am starting the game yet :confused: Lets see, maybe this will help. Confirmed races and classes for players are: Warforged Fighter/Artificer Kalashtar Psion Changeling ? Also, I have been giving the players some general info on Eberron to get them aquainted with the world to an extent. I sent them a character questionnaire to get the thinking about their characters as well. Alright, as for overarching plotlines....whew, I could write a lot, here are some basics. Plot 1:The Lord of Blades is seeking out components for a creation forge and is willing to go to war to ensure that his people have the right to reproduce like all the other races. He has agents all over Korvaire and the PCs may end up working for him if they arent careful. He is also working on a huge warforged vehicle (sort of like a mech-type vehicle, kind of along the lines of Escaflowne) Anyway, I am thinking that he will hire the PCs (through another person of course) to find/steal pieces and blueprints he needs to complete his projects, or to sabotage governments that are staunchly opposed to warforged reproduction. Plot 2: Mind Flayers are using psionic artifacts (ancient petrified elder brains) to wipe the minds of kidnap victims and make them part of the hive-mind. The hive mind is growing and spreading throughout the nation/continent. The mind flayers use their agents (now gifted with psionic abilities, sort of like the "Low-Men from "Hearts in Atlantis" maybe) to gather information and power. They are searching for one of the hidden gates to Xoriat (or possibly just to one of the prisons of the Daelkyr). The gate is surrounded by a pyramid made of an alien metal that is unbreachable (possibly built by celestials?) They seek a sword (I need an origin for this) to cut open the pyramid and free their masters once more. The PCs will have to travel to the mournland, at the request of an aging Cyran noble, to retreave the noble's family heirlooms. The sword is among them (how did it get there? I need to figure that out too) Anyway, before they leave, the PCs discover that the noble is murdered and his home is ransacked. His face is frozen in a look of pure terror. Now the PC's will be hunted by the mind flayers and their hive-minded servants. They must get the sword, and find a way to destroy it (I need a method of destruction too) Plot 3: The PCs will gain a mentor of some kind, the sooner the better. Throughout the course of the campaign this mentor will provide information and assistance. He will be the PCs primary supporter on their way to becoming heroes. Little do they know that their mentor is some type of immortal creature that seeks to devour souls and hopes to become a demi-god and remain immortal. He has devoured the souls of the world's greatest heroes throughout the ages to remain immortal and gain more power. Once the players have become the world's heroes, all the hopes of the peoples of the world will be focused on them, all that hope translates into a powerful force of energy that is tied to the souls of the heroes. The BBEG wants to devour that energy and become a god made flesh. So, throughout the campaign, I am thinking that the players could hear about the heroes of old and their exploits and all that, with emphasis of the greatness and great deeds. And then, when the players finally find out the true identity of their mentor, the only way to kill him is to find a way into the extra-dimensional space within the body of the BBEG where his souls are stored and systematically fight the souls of all the world's dead heroes, thus releasing them to Doluhr the land of the dead and taking away the power of the BBEG, making him vulnerable. So I need the mentor, who he is, what he does, I cant figure that part out. I also would like to make him responsible for a lot of events in the world (possibly he caused the destruction of Cyre because the Last War was killing all the world's heroes? Or because he wanted to try to capture the souls of so many dead?) He could also be influencing the LOB to start another conflict to bring forth heroes. I would also like to have a plot using the Quori, but cant figure that one out either. Any suggestions for plots and other things would be helpful as well. I just really really need a starting point. Here are some first session starts that I have considered: 1.) PCs are guards of a caravan containing unknown goods (pieces of a dismantled creation forge being relocated by house Cannith). The session begins with battle cries and cries of alarm. The caravan is under attack by bandits, some warforged, who seek to take the wagons. 2.) As number 1, but takes place on a lightning rail car. 3.) As number 1, but PCs are guards on an airship. The warforged have killed the pilots and released the elemental bound to it. They steal the necessary parts or all of it and leap off the ship, using feather tokens as parachutes. The PCs are now in a ship that is going down fast and must find a way off the ship in a hurry or must find a way to crash land it. They also have to deal with an enraged elemental (which type is best?). Then they will have to walk out of some wilderness area maybe, which could be an adventure in and of itself (where should they crash?) If they can pull it off, House Cannith will likely hire them to investigate the dissapearance of the parts or to set up sting operations to catch would be thieves. 4.) The party is approached by the old fella from Cyre who wants to recover family heirlooms, but I would rather use this later in the campaign because the mournland is a nasty place 5.) Insert your ideas here :) Hope this helps! [/QUOTE]
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