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Help fix these feats (10-08: Throwback)
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<blockquote data-quote="Borlon" data-source="post: 2638977" data-attributes="member: 27589"><p>No more comments about Damaging Spell and Spell Cleave?</p><p></p><p>Here's another one: Throwback. It's from Green Ronin's <em>Aasimar and Tiefling: A Guidebook to the Planetouched</em>. To take it, you have to take another enabling feat. That feat gives you a +2 to diplomacy and intimidate checks vs outsiders, so is pretty weak. </p><p></p><p>Throwback functions when you are the target of a spell with a fear descriptor. For six rounds you become a mindless killing machine, attacking randomly (friend and foe alike). You get a +4 inherent bonus to strength and immunity to mind-affecting spells. You respond only to telepathic commands of five words or less. You don't remember anything that happens while you are in this frenzy. Supposedly these are traits of lemures, a kind of minor devil.</p><p></p><p>Does the spell actually make you mindless (like vermin and constructs are)? If so, then you aren't an eligible target for <em>Rary's Telepathic Bond</em>. RTB is a divination spell that doesn't work on creatures whose intelligence is less than 3. Actually, reading the spell I am not sure of that; maybe it just can't be cast on a creature whose intelligence is less than 3. </p><p></p><p>The issue is that with the <em>telepathic bond</em> then the main side effect of the feat (attacking everyone randomly) is entirely negated; anyone you are telepathically linked to can order you to attack the bad guys instead of friends.</p><p></p><p>Do telepathic enemies (like devils) have a chance to recognize what is going on, and give orders too?</p><p></p><p>Why does the feat only work on spells? If you are a target of a fear effect, shouldn't the Lemure blood reassert itself too? And why does it make you only immune to mind affecting spells; why not mind affecting effects? If it does make you mindless (Int 0) shouldn't you become immune to mind affecting effects automatically?</p><p></p><p>So basically what I am asking for is people's comments on the rules issues of Throwback, and whether it is worth two feats to get. Or more comments on Damaging Spell or Spell Cleave, if you have them.</p></blockquote><p></p>
[QUOTE="Borlon, post: 2638977, member: 27589"] No more comments about Damaging Spell and Spell Cleave? Here's another one: Throwback. It's from Green Ronin's [i]Aasimar and Tiefling: A Guidebook to the Planetouched[/i]. To take it, you have to take another enabling feat. That feat gives you a +2 to diplomacy and intimidate checks vs outsiders, so is pretty weak. Throwback functions when you are the target of a spell with a fear descriptor. For six rounds you become a mindless killing machine, attacking randomly (friend and foe alike). You get a +4 inherent bonus to strength and immunity to mind-affecting spells. You respond only to telepathic commands of five words or less. You don't remember anything that happens while you are in this frenzy. Supposedly these are traits of lemures, a kind of minor devil. Does the spell actually make you mindless (like vermin and constructs are)? If so, then you aren't an eligible target for [i]Rary's Telepathic Bond[/i]. RTB is a divination spell that doesn't work on creatures whose intelligence is less than 3. Actually, reading the spell I am not sure of that; maybe it just can't be cast on a creature whose intelligence is less than 3. The issue is that with the [i]telepathic bond[/i] then the main side effect of the feat (attacking everyone randomly) is entirely negated; anyone you are telepathically linked to can order you to attack the bad guys instead of friends. Do telepathic enemies (like devils) have a chance to recognize what is going on, and give orders too? Why does the feat only work on spells? If you are a target of a fear effect, shouldn't the Lemure blood reassert itself too? And why does it make you only immune to mind affecting spells; why not mind affecting effects? If it does make you mindless (Int 0) shouldn't you become immune to mind affecting effects automatically? So basically what I am asking for is people's comments on the rules issues of Throwback, and whether it is worth two feats to get. Or more comments on Damaging Spell or Spell Cleave, if you have them. [/QUOTE]
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Help fix these feats (10-08: Throwback)
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