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Help fixing skill-boosting items
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<blockquote data-quote="kreynolds" data-source="post: 532558" data-attributes="member: 2829"><p>Personally, I evaluate it on a skill by skill basis. For example, +30 to Jump most certainly does not yield the same result as +30 to Hide. Some skills are much more useful than others, meaning you get a greater or lesser return depending upon the skill in question.</p><p></p><p></p><p></p><p>Sounds like the "most hated ranger of all time" in one my games. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>Definately a poor tactic.</p><p></p><p></p><p></p><p>I couldn't agree more. However, even as a DM, I feel the need to mention that sometimes it's quite alright for a character to be really good at something. On average, the "most hated ranger of all time" in my game rolls a 35 on his Hide check. I don't complain much about it. Sometimes it works in his favor, like when he avoids a fight, but that doesn't get him as much XP as he could have received. Sometimes it grants him more because he's so good at it, such as when success of his current task heavily depends upon maintaining stealth. That player never asked me for those items specifically. He perfectly justified the aquisition through roleplay, so I don't have a problem with it.</p><p></p><p>Sometimes, characters really are just that damn good. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Your best bet is to just limit what's available to purchase, and limit what can be found in treasure. If you have an item-creating spellcaster in your party, you might run into some difficulty. If that's the case, you'll probably have to establish a set limit on any type of skill bonus, such as +5 for each type (+5 competence, +5 circumstance, +5 luck, etc.). This would prevent some of the higher total bonuses to certain skills.</p><p></p><p>However, if you do decide to establish some kind of limit, you'll run into trouble if you ever get into epic level play. High bonuses are a necessity to truly do anything 'epic' at that point.</p><p></p><p>Basically, just use your best judgement.</p></blockquote><p></p>
[QUOTE="kreynolds, post: 532558, member: 2829"] Personally, I evaluate it on a skill by skill basis. For example, +30 to Jump most certainly does not yield the same result as +30 to Hide. Some skills are much more useful than others, meaning you get a greater or lesser return depending upon the skill in question. Sounds like the "most hated ranger of all time" in one my games. :D Definately a poor tactic. I couldn't agree more. However, even as a DM, I feel the need to mention that sometimes it's quite alright for a character to be really good at something. On average, the "most hated ranger of all time" in my game rolls a 35 on his Hide check. I don't complain much about it. Sometimes it works in his favor, like when he avoids a fight, but that doesn't get him as much XP as he could have received. Sometimes it grants him more because he's so good at it, such as when success of his current task heavily depends upon maintaining stealth. That player never asked me for those items specifically. He perfectly justified the aquisition through roleplay, so I don't have a problem with it. Sometimes, characters really are just that damn good. :) Your best bet is to just limit what's available to purchase, and limit what can be found in treasure. If you have an item-creating spellcaster in your party, you might run into some difficulty. If that's the case, you'll probably have to establish a set limit on any type of skill bonus, such as +5 for each type (+5 competence, +5 circumstance, +5 luck, etc.). This would prevent some of the higher total bonuses to certain skills. However, if you do decide to establish some kind of limit, you'll run into trouble if you ever get into epic level play. High bonuses are a necessity to truly do anything 'epic' at that point. Basically, just use your best judgement. [/QUOTE]
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