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<blockquote data-quote="Munin" data-source="post: 1709091" data-attributes="member: 5722"><p>Here's the backstory:</p><p></p><p>In this campaign world, the main force driving things is a continual struggle between dragonkind and the 'lesser' races. This is a rare-magic world, which gives the dragonkind an upper hand in the conflict. To even things out a bit, the Gods stepped in and gifted upon the races a means to fight the dragons. </p><p>Each God provides a set of arms and armor keyed to fight a specific breed of dragon. </p><p>When a dragon stirs and invades the settled lands, the appropriate God would call for his <em>Chosen One</em> who would retrieve the equipment and ride forth to conquer the dragon. In the meantime, the clergy of each God would be responsible to keep the equipment safe until it is needed.</p><p></p><p>Well, that's the way it's supposed to work. Dragons slumber for a long time. The attention spans of men are short. The clergy neglected their duty and the arms were lost. To make things even more desperate, when the dragon awoke (in this case a Red), the relevant deity (the Sun God) never called forth his <em>Chosen One</em> to fight the dragon. As a result, the settled lands have nearly be conquered by this dragon.</p><p></p><p>Enter the party.</p><p></p><p>The adventurers are about to discover a mysterious Ziggurat, which is in fact the location of the arms once kept by the clergy of the Sun God, who is the deity appointed to fight the red dragons.</p><p></p><p>As they explore the ziggurat, the import of their discovery will dawn on them. Now, the problem is that the adventurers are not the Chosen One of the Sun God, and the ziggurat is designed to destroy any who try to retrieve the arms except the Chosen One.</p><p></p><p>The opening of the ziggurat is at the top, which has partially collapsed due to age. A band of harpies has taken up residence in that first level, but nothing below that has been explored since it was sealed off by the clergy. </p><p>On the bottom level the inner chamber is guarded by several golems, who were ordered to destroy anyone who enters except the Chosen One.</p><p></p><p>The middle levels are what I need your help with. </p><p>Typical monsters are out, since the placed has been sealed for nigh on a thousand years.</p><p>Undead are out due to the nature of the clergy.</p><p>So I'm basically left with creatures that don't need a supporting ecology and don't mind waiting around for a thousand years or so to fulfill their duty.</p><p>Oh, and the party is 8th and 9th level. </p><p>Help. Please. Thanks.</p></blockquote><p></p>
[QUOTE="Munin, post: 1709091, member: 5722"] Here's the backstory: In this campaign world, the main force driving things is a continual struggle between dragonkind and the 'lesser' races. This is a rare-magic world, which gives the dragonkind an upper hand in the conflict. To even things out a bit, the Gods stepped in and gifted upon the races a means to fight the dragons. Each God provides a set of arms and armor keyed to fight a specific breed of dragon. When a dragon stirs and invades the settled lands, the appropriate God would call for his [i]Chosen One[/i] who would retrieve the equipment and ride forth to conquer the dragon. In the meantime, the clergy of each God would be responsible to keep the equipment safe until it is needed. Well, that's the way it's supposed to work. Dragons slumber for a long time. The attention spans of men are short. The clergy neglected their duty and the arms were lost. To make things even more desperate, when the dragon awoke (in this case a Red), the relevant deity (the Sun God) never called forth his [i]Chosen One[/i] to fight the dragon. As a result, the settled lands have nearly be conquered by this dragon. Enter the party. The adventurers are about to discover a mysterious Ziggurat, which is in fact the location of the arms once kept by the clergy of the Sun God, who is the deity appointed to fight the red dragons. As they explore the ziggurat, the import of their discovery will dawn on them. Now, the problem is that the adventurers are not the Chosen One of the Sun God, and the ziggurat is designed to destroy any who try to retrieve the arms except the Chosen One. The opening of the ziggurat is at the top, which has partially collapsed due to age. A band of harpies has taken up residence in that first level, but nothing below that has been explored since it was sealed off by the clergy. On the bottom level the inner chamber is guarded by several golems, who were ordered to destroy anyone who enters except the Chosen One. The middle levels are what I need your help with. Typical monsters are out, since the placed has been sealed for nigh on a thousand years. Undead are out due to the nature of the clergy. So I'm basically left with creatures that don't need a supporting ecology and don't mind waiting around for a thousand years or so to fulfill their duty. Oh, and the party is 8th and 9th level. Help. Please. Thanks. [/QUOTE]
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