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<blockquote data-quote="Celebrim" data-source="post: 6269465" data-attributes="member: 4937"><p>I like it. My only problem with it is it may be too obvious. But since I can't come up with anything better...</p><p></p><p></p><p></p><p>The big problem here is that this gives the PC's no reason to collect the marbles. In fact, they have the one peice they need to prememptively fix everything now as well. A simple mending spell to restore the broken gargoyle and put its eye back in and the adventure gets truncated. Worse, knowing my players, this is something they'd do without ever figuring out any of the back story or mystery or interacting with the factions. Whether your players are similar, I don't know, but I do know players have a way of frustrated the best laid plans.</p><p></p><p>So as a start, I'd say that if you are going this way, the gargoyles have already got another marble. One question might be why they haven't already got three of the four. </p><p></p><p>A potential problem with this is that it might result in the adventure being simply 'kill the NPCs'.</p><p></p><p></p><p></p><p>The absolute best thing about your idea is that it doesn't end somewhere, but immediately leads to further adventures. </p><p></p><p>However, "Who broke the gargoyle?" immediately creates a more important question in my mind, "If someone meant to break the gargoyle, why in the heck did they just leave the marble lying around for the PC's to find it? Surely if the stones just lock a spell down and someone meant to destroy the gargoyle, their quest could have been reduced down to 'grind the stones to powder' So why didn't they?"</p><p></p><p>So either the plan was never to loss the stone...</p><p></p><p>Or the people who broke the gargoyle didn't know what it did...</p><p></p><p>Or the PCs can do something (terrible?) with the stone that the people who left it for them can't do - either they lack the power or spells/security are in place that only good aligned humans can breach - and very likely the next stage of the plan is going to be "pose as an advisor/mentor who will tell them all the secrets", except everything they tell the PC's will be an easily believable lie.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6269465, member: 4937"] I like it. My only problem with it is it may be too obvious. But since I can't come up with anything better... The big problem here is that this gives the PC's no reason to collect the marbles. In fact, they have the one peice they need to prememptively fix everything now as well. A simple mending spell to restore the broken gargoyle and put its eye back in and the adventure gets truncated. Worse, knowing my players, this is something they'd do without ever figuring out any of the back story or mystery or interacting with the factions. Whether your players are similar, I don't know, but I do know players have a way of frustrated the best laid plans. So as a start, I'd say that if you are going this way, the gargoyles have already got another marble. One question might be why they haven't already got three of the four. A potential problem with this is that it might result in the adventure being simply 'kill the NPCs'. The absolute best thing about your idea is that it doesn't end somewhere, but immediately leads to further adventures. However, "Who broke the gargoyle?" immediately creates a more important question in my mind, "If someone meant to break the gargoyle, why in the heck did they just leave the marble lying around for the PC's to find it? Surely if the stones just lock a spell down and someone meant to destroy the gargoyle, their quest could have been reduced down to 'grind the stones to powder' So why didn't they?" So either the plan was never to loss the stone... Or the people who broke the gargoyle didn't know what it did... Or the PCs can do something (terrible?) with the stone that the people who left it for them can't do - either they lack the power or spells/security are in place that only good aligned humans can breach - and very likely the next stage of the plan is going to be "pose as an advisor/mentor who will tell them all the secrets", except everything they tell the PC's will be an easily believable lie. [/QUOTE]
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