Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help fleshing out ideas.....
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nifft" data-source="post: 575363" data-attributes="member: 6562"><p>Start the game out "Low-Magic" -- no clerics or paladins, and if a Sorcerer, Wizard or Druid publically uses a spell, they're shunned (or worse) as "witches".</p><p></p><p>Near the end of 2nd level, let the party find a lost temple -- the temple turns out to be one to a deity who is the ONLY good deity who hasn't abandoned the world. A Lantern Archon appears and asks all good party members if they would like to become Priests or Paladins. His Domains should be Sun, War, Strength, Fire and Good.</p><p></p><p>Whether the characters bite or not, they become aware over time that the god has grown dissatisfied with this world, and wishes to purge it of the overwhelming evil he senses seeding it. (Demons and Devils are working in the background, helping charismatic leaders to create great armies.)</p><p></p><p>The god starts acting like an Old Testament Yaweh -- leveling cities, burning lands of evil, etc. This could shape up in a number of ways:</p><p></p><p>1) The god is more powerful than the demons & devils: the players are sent from town to city, killing evil in the god's name. They can try to save various populations (even convert perhaps?) before the wrath of the god smites them, or they can participate in the smiting.</p><p></p><p>2) The god is weak, the demons and devils are fighting. The Blood War is spilling over into this material plane. The players must try to take out the devilish & demonic leaders without upsetting the balance of power too much, until the god is strong enough to take them all on. (How to strengthen the god? Create converts? Build more temples? Unearth relics?)</p><p></p><p>3) The god isn't interested in saving people, he's interested in starting over. The PCs can either help or try to avert the Flood.</p><p></p><p>4) Evangalion-style: the god hates humanity. He sees us as a blight upon his world, and he wants to un-make the world -- after killing all of us. "Good" in this sense is a very fundamentalist good, which is: do what the god says, no matter what, and in the after life you will be rewarded. Angels are terrible to behold. The PCs must fight against the angels, becoming noble Hellspawn (like the angsty guy in that comic "Spawn", or the vampire Angel on "Buffy") in the process. Very morally ambiguous, shades of grey type stuff.</p><p></p><p>Hope this helps, -- Nifft</p></blockquote><p></p>
[QUOTE="Nifft, post: 575363, member: 6562"] Start the game out "Low-Magic" -- no clerics or paladins, and if a Sorcerer, Wizard or Druid publically uses a spell, they're shunned (or worse) as "witches". Near the end of 2nd level, let the party find a lost temple -- the temple turns out to be one to a deity who is the ONLY good deity who hasn't abandoned the world. A Lantern Archon appears and asks all good party members if they would like to become Priests or Paladins. His Domains should be Sun, War, Strength, Fire and Good. Whether the characters bite or not, they become aware over time that the god has grown dissatisfied with this world, and wishes to purge it of the overwhelming evil he senses seeding it. (Demons and Devils are working in the background, helping charismatic leaders to create great armies.) The god starts acting like an Old Testament Yaweh -- leveling cities, burning lands of evil, etc. This could shape up in a number of ways: 1) The god is more powerful than the demons & devils: the players are sent from town to city, killing evil in the god's name. They can try to save various populations (even convert perhaps?) before the wrath of the god smites them, or they can participate in the smiting. 2) The god is weak, the demons and devils are fighting. The Blood War is spilling over into this material plane. The players must try to take out the devilish & demonic leaders without upsetting the balance of power too much, until the god is strong enough to take them all on. (How to strengthen the god? Create converts? Build more temples? Unearth relics?) 3) The god isn't interested in saving people, he's interested in starting over. The PCs can either help or try to avert the Flood. 4) Evangalion-style: the god hates humanity. He sees us as a blight upon his world, and he wants to un-make the world -- after killing all of us. "Good" in this sense is a very fundamentalist good, which is: do what the god says, no matter what, and in the after life you will be rewarded. Angels are terrible to behold. The PCs must fight against the angels, becoming noble Hellspawn (like the angsty guy in that comic "Spawn", or the vampire Angel on "Buffy") in the process. Very morally ambiguous, shades of grey type stuff. Hope this helps, -- Nifft [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help fleshing out ideas.....
Top