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Help Fleshing out my Armadon
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<blockquote data-quote="The Great Emu" data-source="post: 23388" data-attributes="member: 2273"><p>Hello all,</p><p></p><p>In my ongoing campaign I have placed my party in a tropical land full of lost ruins and overgrown jungle. One of the homebrew monsters coming there way is a monstrosity I invented that I call and Armadon.</p><p></p><p>Here are the stats so far, but what I'm curious is what people think would be some good feets to flesh it out. It's not magical, but it is a huge hulking brute of a beast - </p><p></p><p>Armadon</p><p>Huge Beast</p><p>Hit Dice: 16d10+80 (160hp)</p><p>Initiative: +1 (Dex)</p><p>Speed: 15ft</p><p>AC: 19 (+1 Dex, -2 Size, +7 Natural)</p><p>Attacks: Two claws +19 melee, bite +14 melee, spiked tail +12 melee</p><p>Damage: Claw 2d6+5, bite 2d8+2, spiked tail 2d10+2</p><p>Face/Reach: 16ft by 16ft/25ft</p><p>Special Attacks: - </p><p>Special Qualities: -</p><p>Saves: Fort +10 Ref +5 Will +5</p><p>Abilities: Str 26 Dex 13 Con 21 Int 2 Wis 12 Cha 6</p><p>Skills: Listen +6 Spot +6</p><p>Feats: Alertness</p><p>___________________________</p><p>Climate/Terrain: Tropical jungles</p><p>Organization: Solitary </p><p>Challenge Rating: 6</p><p>Treasure: None</p><p>Alignment: Neutral</p><p>Advancement: -</p></blockquote><p></p>
[QUOTE="The Great Emu, post: 23388, member: 2273"] Hello all, In my ongoing campaign I have placed my party in a tropical land full of lost ruins and overgrown jungle. One of the homebrew monsters coming there way is a monstrosity I invented that I call and Armadon. Here are the stats so far, but what I'm curious is what people think would be some good feets to flesh it out. It's not magical, but it is a huge hulking brute of a beast - Armadon Huge Beast Hit Dice: 16d10+80 (160hp) Initiative: +1 (Dex) Speed: 15ft AC: 19 (+1 Dex, -2 Size, +7 Natural) Attacks: Two claws +19 melee, bite +14 melee, spiked tail +12 melee Damage: Claw 2d6+5, bite 2d8+2, spiked tail 2d10+2 Face/Reach: 16ft by 16ft/25ft Special Attacks: - Special Qualities: - Saves: Fort +10 Ref +5 Will +5 Abilities: Str 26 Dex 13 Con 21 Int 2 Wis 12 Cha 6 Skills: Listen +6 Spot +6 Feats: Alertness ___________________________ Climate/Terrain: Tropical jungles Organization: Solitary Challenge Rating: 6 Treasure: None Alignment: Neutral Advancement: - [/QUOTE]
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