Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
[HELP] Flex your DM muscle and help me out.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Neo" data-source="post: 151400" data-attributes="member: 4139"><p>Standing in the centre of a room is a tree stump, 3 feet tall and carved with excpetional detail and craftsmanship of solid stone, every crack in the bark and knot in the wood looks real. The roots of the stone tree stump spread out like any other tree seemingly into the stone floor, spreading outwards into a cricle perhaps 8 feet in diameter around it. At the edge of this circle is a groove in the stone floor, silled with some silver metal, and carved with runes that glow in a soft pale blue light. (Spot DC 15 to notice the runes are Elven and read as follows)</p><p></p><p><em>"those who would step within, this place of rememberence to scent the flower of Arvandor, the home of use all, should know that only the worthy may do so, reach the heart of the wood..tarry not too long lest the wood claims you"</em> </p><p></p><p>Upon the stone tree stump sits a crown of wildflowers still in bloom, the fragrance of it alluring and enticing... any elf will recognise it as a Heartbloom, as flower depicted in many elven epics and tales as inspiring the hearts and minds of the people.</p><p></p><p>Anywho step within the circle are instantly transported (by their perception) to the heart of a beautiful wood, filled with tall ancient trees, rare wild flowers, shining sun and singing birds. (they recieve no disbelief save)</p><p></p><p>To the rest of the party the character disappears (Will save 25 to disbelief, if any make the save they can grant a +4 bonus to the remaining members by conveying the knowledge).</p><p></p><p>GM's Note: Those who make the save can see the character who stepped into the circle standing motionless, and looking tranquil yet vacant.</p><p></p><p>Meanwhile the player in the circle and hence in the woods, find it stretches on in all directions as far as they can see, occasionally they may hear the lifting voices of elves at play (listen Dc 20) but can find no trace no matter how mcuh they try.</p><p></p><p>Occasionally the character will see a White Stag appear off in the distance seemingly trying to draw them on, if they follow it, it leads the character to the heart of the wood and a glade of extraordinary beauty (takes variable time to reach as per Maze spell pg 226 PHB) in the centre of the glade is a tree stump with a crown of heartblooms exactly as depicted back in the room.</p><p></p><p>If the character picks the crown up they are instantly transported (to them and the other players) back into the room, outside the circle, and are refreshed and healed (as per Heal spell and bless).</p><p></p><p>If however the character does not follow the stag after 10 minutes they eventually reappear in the room having to them crawled through bushes and over fallen trees, and are weary and scratched to pieces from thorns and the like (1d8 Dmg and suffering as per Bane spell)</p><p></p><p>GM's note if someone makes the save and the party pull the character in the circle out of it, they are still vacant and non responsive (the character still believes he is in the forest and can act accordingly) but whether they follow the stag or not after 10 minutes they come too and recieve no healing/harm, bless or bane.</p><p></p><p>This is a nice "Elven" encounter to delay the party, but not without boon or bane...</p></blockquote><p></p>
[QUOTE="Neo, post: 151400, member: 4139"] Standing in the centre of a room is a tree stump, 3 feet tall and carved with excpetional detail and craftsmanship of solid stone, every crack in the bark and knot in the wood looks real. The roots of the stone tree stump spread out like any other tree seemingly into the stone floor, spreading outwards into a cricle perhaps 8 feet in diameter around it. At the edge of this circle is a groove in the stone floor, silled with some silver metal, and carved with runes that glow in a soft pale blue light. (Spot DC 15 to notice the runes are Elven and read as follows) [I]"those who would step within, this place of rememberence to scent the flower of Arvandor, the home of use all, should know that only the worthy may do so, reach the heart of the wood..tarry not too long lest the wood claims you"[/I] Upon the stone tree stump sits a crown of wildflowers still in bloom, the fragrance of it alluring and enticing... any elf will recognise it as a Heartbloom, as flower depicted in many elven epics and tales as inspiring the hearts and minds of the people. Anywho step within the circle are instantly transported (by their perception) to the heart of a beautiful wood, filled with tall ancient trees, rare wild flowers, shining sun and singing birds. (they recieve no disbelief save) To the rest of the party the character disappears (Will save 25 to disbelief, if any make the save they can grant a +4 bonus to the remaining members by conveying the knowledge). GM's Note: Those who make the save can see the character who stepped into the circle standing motionless, and looking tranquil yet vacant. Meanwhile the player in the circle and hence in the woods, find it stretches on in all directions as far as they can see, occasionally they may hear the lifting voices of elves at play (listen Dc 20) but can find no trace no matter how mcuh they try. Occasionally the character will see a White Stag appear off in the distance seemingly trying to draw them on, if they follow it, it leads the character to the heart of the wood and a glade of extraordinary beauty (takes variable time to reach as per Maze spell pg 226 PHB) in the centre of the glade is a tree stump with a crown of heartblooms exactly as depicted back in the room. If the character picks the crown up they are instantly transported (to them and the other players) back into the room, outside the circle, and are refreshed and healed (as per Heal spell and bless). If however the character does not follow the stag after 10 minutes they eventually reappear in the room having to them crawled through bushes and over fallen trees, and are weary and scratched to pieces from thorns and the like (1d8 Dmg and suffering as per Bane spell) GM's note if someone makes the save and the party pull the character in the circle out of it, they are still vacant and non responsive (the character still believes he is in the forest and can act accordingly) but whether they follow the stag or not after 10 minutes they come too and recieve no healing/harm, bless or bane. This is a nice "Elven" encounter to delay the party, but not without boon or bane... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[HELP] Flex your DM muscle and help me out.
Top