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[HELP] Flex your DM muscle and help me out.
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<blockquote data-quote="Altin" data-source="post: 151568" data-attributes="member: 3107"><p><strong>Another idea</strong></p><p></p><p>An idea for a foreshadowing encounter: </p><p></p><p>Have one of the rooms contain wall mosaic (or tapestries) which pictorially tells the story of four (or however many) elven warriors who were sealed into the tomb when it was built to protect it for the span of their lives (which, for most Elves, is a great deal longer than the 300 years for which the tomb has existed, even without strange arcane rituals to extend their lifespans). </p><p></p><p>The room also contains three battered corpses of fairly old-looking elves in armour which the appropriate skills will identify to be ca. 300 years old (the elves themselves died recently and, needless to add, in a spectacularly bloody manner). A trail of blood leads out of the room and eventually to the dying fourth member of the group, who tells of their battle with and defeat to Bishimon just before he gives up the ghost (if you're feeling generous, asking the right questions here can get them around several traps or reveal the bad guy's capacities/weaknesses).</p><p></p><p>Playing up the apparent power levels of these ancient warriors can really put the fear of God (or, at least, fear of GM) into your players when they reflect that Bishimon essentially just wiped the floor with them.</p><p></p><p>Yours,</p><p>Altin</p></blockquote><p></p>
[QUOTE="Altin, post: 151568, member: 3107"] [b]Another idea[/b] An idea for a foreshadowing encounter: Have one of the rooms contain wall mosaic (or tapestries) which pictorially tells the story of four (or however many) elven warriors who were sealed into the tomb when it was built to protect it for the span of their lives (which, for most Elves, is a great deal longer than the 300 years for which the tomb has existed, even without strange arcane rituals to extend their lifespans). The room also contains three battered corpses of fairly old-looking elves in armour which the appropriate skills will identify to be ca. 300 years old (the elves themselves died recently and, needless to add, in a spectacularly bloody manner). A trail of blood leads out of the room and eventually to the dying fourth member of the group, who tells of their battle with and defeat to Bishimon just before he gives up the ghost (if you're feeling generous, asking the right questions here can get them around several traps or reveal the bad guy's capacities/weaknesses). Playing up the apparent power levels of these ancient warriors can really put the fear of God (or, at least, fear of GM) into your players when they reflect that Bishimon essentially just wiped the floor with them. Yours, Altin [/QUOTE]
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