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<blockquote data-quote="Nifft" data-source="post: 3708560" data-attributes="member: 6562"><p>It's not terrible. Monk is actually fairly nice, since Monk 6 is one of the few legal ways for such a low-Int character to get Improved Trip.</p><p></p><p>With his Strength score, you won't have as much trouble hitting with your Flurry attack as many others would. Feats as follows:</p><p>1/ Power Attack</p><p>3/ Cleave</p><p>6/ Improved Natural Attack (Gore)</p><p>7/ [Improved Unarmed Strike, Improved Grapple]</p><p>8/ [Combat Reflexes] -- Evasion</p><p></p><p>Minotaurs are always proficient with greataxes, so he's got his big slashing weapon. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>His strategy would be:</p><p>- Charge! first round of combat. Attack with greataxe for 3d6+(1.5*Str), and an additional Gore attack at the same bonus for 6d6+(1.5*Str).</p><p>- Threaten a large area; smite those who provoke AoOs.</p><p>- Next round: either greataxe twice + Gore, or unarmed Flurry + Gore.</p><p></p><p></p><p>Another option would be Ranger. With the Minotaur's racial bonus on Spot and Listen checks, you will not have to worry about being surprised often. If he takes the Archery route, he can have a bow built which will do TONS of damage.</p><p></p><p>1/ Quickdraw</p><p>3/ Power Attack</p><p>6/ Cleave</p><p>7/ [Track]</p><p>8/ [Rapid Shot]</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3708560, member: 6562"] It's not terrible. Monk is actually fairly nice, since Monk 6 is one of the few legal ways for such a low-Int character to get Improved Trip. With his Strength score, you won't have as much trouble hitting with your Flurry attack as many others would. Feats as follows: 1/ Power Attack 3/ Cleave 6/ Improved Natural Attack (Gore) 7/ [Improved Unarmed Strike, Improved Grapple] 8/ [Combat Reflexes] -- Evasion Minotaurs are always proficient with greataxes, so he's got his big slashing weapon. :) His strategy would be: - Charge! first round of combat. Attack with greataxe for 3d6+(1.5*Str), and an additional Gore attack at the same bonus for 6d6+(1.5*Str). - Threaten a large area; smite those who provoke AoOs. - Next round: either greataxe twice + Gore, or unarmed Flurry + Gore. Another option would be Ranger. With the Minotaur's racial bonus on Spot and Listen checks, you will not have to worry about being surprised often. If he takes the Archery route, he can have a bow built which will do TONS of damage. 1/ Quickdraw 3/ Power Attack 6/ Cleave 7/ [Track] 8/ [Rapid Shot] Cheers, -- N [/QUOTE]
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