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<blockquote data-quote="Imaculata" data-source="post: 6889662" data-attributes="member: 6801286"><p>-Print out more character sheets than you expect to need, and be familiar with character creation.</p><p>-Thoroughly read through the adventure at least twice, and take notes if needed.</p><p>-Print out some of the maps, or have some paper at the ready to draw a map for the players.</p><p>-Make sure you know the names of important characters in the adventure and/or write them down.</p><p>-Write down the name of the player characters, so you can call them by their character name.</p><p>-Be familiar with the enemies that appear in the adventure, and print them out if you need to. You don't want to be searching through the Monster Manual or the campaign module every time you get into combat.</p><p>-<strong>Optionally</strong>, have some colored plastic paws on hand (or miniatures), in case you want to illustrate a strategic battle.</p><p>-<strong>Optionally</strong>, think about simple ways to get the players back on track in case they stray off the beaten path.</p><p>-<strong>Optionally</strong>, have some random encounters ready, in case you need to make traveling more interesting, or in case you run out of ideas. Remember, not all encounters are combat encounters!</p></blockquote><p></p>
[QUOTE="Imaculata, post: 6889662, member: 6801286"] -Print out more character sheets than you expect to need, and be familiar with character creation. -Thoroughly read through the adventure at least twice, and take notes if needed. -Print out some of the maps, or have some paper at the ready to draw a map for the players. -Make sure you know the names of important characters in the adventure and/or write them down. -Write down the name of the player characters, so you can call them by their character name. -Be familiar with the enemies that appear in the adventure, and print them out if you need to. You don't want to be searching through the Monster Manual or the campaign module every time you get into combat. -[B]Optionally[/B], have some colored plastic paws on hand (or miniatures), in case you want to illustrate a strategic battle. -[B]Optionally[/B], think about simple ways to get the players back on track in case they stray off the beaten path. -[B]Optionally[/B], have some random encounters ready, in case you need to make traveling more interesting, or in case you run out of ideas. Remember, not all encounters are combat encounters! [/QUOTE]
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