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Help for a Rusty DM Badly in Need of Some Mental WD-40
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<blockquote data-quote="maddman75" data-source="post: 1782845" data-attributes="member: 2673"><p>I think C is your best bet. The characters should find some evidence that the Empire is connected to the empire. Maybe something as subtle as their payoff - freshly minted gold coins with the Empire's sign. Kind of odd out in the middle of nowhere. Maybe they'll head back to investigate, where you can play them off the different generals.</p><p></p><p>The cult could be interesting as well. Maybe they find an old shrine to the PC's god out here that has been desecrated. Following the trail of the attackers they find the elf camp, where the elves don't react kindly to vermin in their encampment.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1782845, member: 2673"] I think C is your best bet. The characters should find some evidence that the Empire is connected to the empire. Maybe something as subtle as their payoff - freshly minted gold coins with the Empire's sign. Kind of odd out in the middle of nowhere. Maybe they'll head back to investigate, where you can play them off the different generals. The cult could be interesting as well. Maybe they find an old shrine to the PC's god out here that has been desecrated. Following the trail of the attackers they find the elf camp, where the elves don't react kindly to vermin in their encampment. [/QUOTE]
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