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Help for a Rusty DM Badly in Need of Some Mental WD-40
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<blockquote data-quote="Enkhidu" data-source="post: 1783666" data-attributes="member: 351"><p>Let's go through some of the suggestions and see where they match up with events that have already transpired in the game:</p><p></p><p>- Maddman's advice was something right out of my notes: Imperial coin is going to be found in the treasury of this tree fortress. In addition, I've already made it clear that the weaponry held by the goblins was of military quality, and that the rumor mill running in the forts along the frontier were going on about how a small group of men in Imperial dress drove a wagon full of bundles up the Reed Trail out into the wilderness. I guess that I was looking for something a little more blatant, but I guess that won't be necessary. I'm counting on one PC in particular (who's backstory includes a number of reasons for blind, unreasoning hate for this Empire) to drive investigations.</p><p></p><p>- Grackle's advice on the elf NPC was one that I think I want to stay away from for now, but will intro later when I introduce the idea that the elves are split into factions (not of goal, but of method). It's not something I would have done otherwise, so thanks for the prod in that direction. </p><p></p><p>- Threshel's ideas for the lost communiques is also something that meshes well with actual events: the PCs have already found a few pages in Gith behind forgotten behind a desk, and two stacks of papers that I thought were going to only be quartermaster style tallies (also in Gith), but just realized that I can put in much more info than I had origianlly planned. All I have to do is write them!</p><p></p><p>So, thanks for the help so far: the rust is slowly breaking away!</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 1783666, member: 351"] Let's go through some of the suggestions and see where they match up with events that have already transpired in the game: - Maddman's advice was something right out of my notes: Imperial coin is going to be found in the treasury of this tree fortress. In addition, I've already made it clear that the weaponry held by the goblins was of military quality, and that the rumor mill running in the forts along the frontier were going on about how a small group of men in Imperial dress drove a wagon full of bundles up the Reed Trail out into the wilderness. I guess that I was looking for something a little more blatant, but I guess that won't be necessary. I'm counting on one PC in particular (who's backstory includes a number of reasons for blind, unreasoning hate for this Empire) to drive investigations. - Grackle's advice on the elf NPC was one that I think I want to stay away from for now, but will intro later when I introduce the idea that the elves are split into factions (not of goal, but of method). It's not something I would have done otherwise, so thanks for the prod in that direction. - Threshel's ideas for the lost communiques is also something that meshes well with actual events: the PCs have already found a few pages in Gith behind forgotten behind a desk, and two stacks of papers that I thought were going to only be quartermaster style tallies (also in Gith), but just realized that I can put in much more info than I had origianlly planned. All I have to do is write them! So, thanks for the help so far: the rust is slowly breaking away! [/QUOTE]
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