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<blockquote data-quote="Greenfield" data-source="post: 5794816" data-attributes="member: 6669384"><p>I'm starting them at 2nd, with Exp halfway to 3rd. So if they get there, they get to pick their own feats. I'm also maxing their hit points for those two levels.</p><p></p><p>There's a mistake I've commented on before, one we see with insecure DMS and/or badly playtested systems: They try to bribe people into liking the game by burying them in candy. Softpedaled encounters, over the top rewards. </p><p></p><p>In short, "Self Esteem" gaming.</p><p></p><p>In shorter terms, 4e.</p><p></p><p>Since experienced gamers and DMs like us are smart enough to see the trap inherent in that philosophy, we can also be smart enough not to fall into that trap. Trying to "fix" a game by powering everyone and everything up a notch is a bad idea.</p><p></p><p>So I'm looking at the actual budget for 2nd level characters and equipping them accordingly. And that budget puts an extra 750 gp item per character out of reach at that level. </p><p></p><p>A wand, a single 750 gp item that the entire party pitched in for, is far more level appropriate.</p><p></p><p>So I'm thinking of a potential PC list with a lot of variety available. It will also mean possible replacement characters if necessary. (Raise Dead isn't going to happen at their level.)</p><p></p><p>So What I'm looking at, in total, is:</p><p></p><p>1) Human Cleric of Ares (War and Strength)</p><p>2) Elven Cleric of Hermes (Healing and Travel)</p><p>3) Half-Orc Barbarian</p><p>4) Half-Elf Ranger</p><p>5) Gnome Rogue</p><p>6) Elven Rogue</p><p>7) Half-Elf Bard</p><p>8) Dwarf Fighter (Great Axe)</p><p>9) Human Wizard</p><p>10) Elven Sorcerer</p><p>11) Human Fighter (Sword and Board)</p><p>12) Human Druid</p><p></p><p>This gives them a potential of 4 characters that can cast Cure Light, and 5 who can use that wand (Cure Light is on the Ranger list).</p><p></p><p>Since the players are a mixed gender group I plan to have several of these be female, just so everyone has a comfort zone.</p><p></p><p>And, by using Greco/Roman deities that don't appear in the PHB or DMG, I don't have to worry about the players realizing that I've fudged a bit on the Domains for the two Clerics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Greenfield, post: 5794816, member: 6669384"] I'm starting them at 2nd, with Exp halfway to 3rd. So if they get there, they get to pick their own feats. I'm also maxing their hit points for those two levels. There's a mistake I've commented on before, one we see with insecure DMS and/or badly playtested systems: They try to bribe people into liking the game by burying them in candy. Softpedaled encounters, over the top rewards. In short, "Self Esteem" gaming. In shorter terms, 4e. Since experienced gamers and DMs like us are smart enough to see the trap inherent in that philosophy, we can also be smart enough not to fall into that trap. Trying to "fix" a game by powering everyone and everything up a notch is a bad idea. So I'm looking at the actual budget for 2nd level characters and equipping them accordingly. And that budget puts an extra 750 gp item per character out of reach at that level. A wand, a single 750 gp item that the entire party pitched in for, is far more level appropriate. So I'm thinking of a potential PC list with a lot of variety available. It will also mean possible replacement characters if necessary. (Raise Dead isn't going to happen at their level.) So What I'm looking at, in total, is: 1) Human Cleric of Ares (War and Strength) 2) Elven Cleric of Hermes (Healing and Travel) 3) Half-Orc Barbarian 4) Half-Elf Ranger 5) Gnome Rogue 6) Elven Rogue 7) Half-Elf Bard 8) Dwarf Fighter (Great Axe) 9) Human Wizard 10) Elven Sorcerer 11) Human Fighter (Sword and Board) 12) Human Druid This gives them a potential of 4 characters that can cast Cure Light, and 5 who can use that wand (Cure Light is on the Ranger list). Since the players are a mixed gender group I plan to have several of these be female, just so everyone has a comfort zone. And, by using Greco/Roman deities that don't appear in the PHB or DMG, I don't have to worry about the players realizing that I've fudged a bit on the Domains for the two Clerics. :) [/QUOTE]
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