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Help for running Super Heroes game
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<blockquote data-quote="Trickstergod" data-source="post: 3295868" data-attributes="member: 10825"><p>Something to keep in mind is to remind the characters that, if they start killing villains...they're going to have to deal with the police. </p><p></p><p>Not to mention other supers. </p><p></p><p>I think not killing, ever, is just silly, but if the PC's make a habit of murdering villains (particularly ones that can reasonably get held behind bars), it's the sort of thing that's going to get them in trouble. I started running my own game in the DC universe recently and the first couple sessions I made a point to remind them that they are in the "real" world, as opposed to a fantasy one, and murder tends to attract all sorts of unwanted attention. </p><p></p><p>I'm only three sessions into my game and still getting a feel for it, but thus far, I've tried going for a good mix of various comic conventions: first session was mook-ninja's hunting down the MacGuffin unknowingly in the PC's hands and getting their mook behinds handed to them while setting up Ra's al Ghul as an antagonist in the background, second game I went for the ridiculous in the form of Kite-Man robbing a bank, and my third session involved a high-speed chase with Mr. Freeze and a hostage while a helicopter started falling towards the crowded street below, forcing the group to deal with catching the car, the helicopter as well as the pedestrian's on the sidewalk who were smacked by the vehicle. </p><p></p><p>Of course, a more street level game might not necessarily involve anything like that, but I do believe a good mix of "pummel the mooks," "beat the big bad-guy" and "save the innocent by-standers" form a few good core ideas to work with.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 3295868, member: 10825"] Something to keep in mind is to remind the characters that, if they start killing villains...they're going to have to deal with the police. Not to mention other supers. I think not killing, ever, is just silly, but if the PC's make a habit of murdering villains (particularly ones that can reasonably get held behind bars), it's the sort of thing that's going to get them in trouble. I started running my own game in the DC universe recently and the first couple sessions I made a point to remind them that they are in the "real" world, as opposed to a fantasy one, and murder tends to attract all sorts of unwanted attention. I'm only three sessions into my game and still getting a feel for it, but thus far, I've tried going for a good mix of various comic conventions: first session was mook-ninja's hunting down the MacGuffin unknowingly in the PC's hands and getting their mook behinds handed to them while setting up Ra's al Ghul as an antagonist in the background, second game I went for the ridiculous in the form of Kite-Man robbing a bank, and my third session involved a high-speed chase with Mr. Freeze and a hostage while a helicopter started falling towards the crowded street below, forcing the group to deal with catching the car, the helicopter as well as the pedestrian's on the sidewalk who were smacked by the vehicle. Of course, a more street level game might not necessarily involve anything like that, but I do believe a good mix of "pummel the mooks," "beat the big bad-guy" and "save the innocent by-standers" form a few good core ideas to work with. [/QUOTE]
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