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Help for running Super Heroes game
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<blockquote data-quote="00Machado" data-source="post: 3300214" data-attributes="member: 23690"><p>Apart from the comics, I recommend watching The Batman, and Batman The Animated Series cartoons to mine for ideas, and reading the comics (and similar themed comics, like Nightwing, etc.)</p><p></p><p>A lot of plots can be re-used. Instead of stealing the xyz from the cartoon, Penguin tries to steal the abc that you made up, and so on.</p><p></p><p>I'd talk to the players and ask if they prefer the feel of gotham, or the Batman's rogues gallery? Do they want to be like him and have villains come back? If they do, they need to have a code against killing. Also, it let's you know whether you should use the rogues gallery, or make up your own. I anticipate they'll want the rogues gallery (otherwise, why play in gotham), but you never know. If they don't want to use the rogues gallery, then maybe moving the game to a different city that's not gothem will give it more room to become it's own. Hudson City, or Hybora Bay from the Champions line would be good choices, I think.</p><p></p><p>Some gaming related sources for adventure ideas:</p><p>Dark Champions 4e and Dark Champions the Animated Series 5e</p><p>M&M Freedom City 1e (since you don't plan to use the rules, the capers present in 1e - mostly for Raven's rogues gallery) that are not in 2e are the adventure ideas I'm talking about)</p><p>Hudson City 4e and 5e</p><p>You might consider a pulp book like M&M Golden Age, Pulp Hero, Masterminds and Madmen (also hero) or something like that, for rogues gallery and street level ideas. I find that a lot of the ideas in these are suitable for a masked street crusader supers game as well.</p><p></p><p>Rogues Gallery</p><p>Hero books</p><p>Underworld Enemies 4e</p><p>Murderer's Row 4e</p><p>Dark Champions 4e</p><p>Dark Champions the Animated Series 5e</p><p>Mutants and Masterminds books</p><p>M&M Freedom City 1e</p><p>M&M 1e</p><p></p><p>Structuring a supers campaign</p><p>If you can find it, I recommend buying a used copy of Aaron Allston's strike force off of Amazon, or ABE. It is a great esource for explaining how to develop and pace a supers game.</p><p>The AD&D DM design kit is also great for the framework it provides to help GMs put together their ideas briefly into an adventure of comic book pacing length.</p><p></p><p>If you wanted to do something that felt like a TV series (searching for Batman, for example), I think the Running Emmy Winning Campaigns by Robin Laws in an old Dragon, and watching the animated series' are good resources.</p></blockquote><p></p>
[QUOTE="00Machado, post: 3300214, member: 23690"] Apart from the comics, I recommend watching The Batman, and Batman The Animated Series cartoons to mine for ideas, and reading the comics (and similar themed comics, like Nightwing, etc.) A lot of plots can be re-used. Instead of stealing the xyz from the cartoon, Penguin tries to steal the abc that you made up, and so on. I'd talk to the players and ask if they prefer the feel of gotham, or the Batman's rogues gallery? Do they want to be like him and have villains come back? If they do, they need to have a code against killing. Also, it let's you know whether you should use the rogues gallery, or make up your own. I anticipate they'll want the rogues gallery (otherwise, why play in gotham), but you never know. If they don't want to use the rogues gallery, then maybe moving the game to a different city that's not gothem will give it more room to become it's own. Hudson City, or Hybora Bay from the Champions line would be good choices, I think. Some gaming related sources for adventure ideas: Dark Champions 4e and Dark Champions the Animated Series 5e M&M Freedom City 1e (since you don't plan to use the rules, the capers present in 1e - mostly for Raven's rogues gallery) that are not in 2e are the adventure ideas I'm talking about) Hudson City 4e and 5e You might consider a pulp book like M&M Golden Age, Pulp Hero, Masterminds and Madmen (also hero) or something like that, for rogues gallery and street level ideas. I find that a lot of the ideas in these are suitable for a masked street crusader supers game as well. Rogues Gallery Hero books Underworld Enemies 4e Murderer's Row 4e Dark Champions 4e Dark Champions the Animated Series 5e Mutants and Masterminds books M&M Freedom City 1e M&M 1e Structuring a supers campaign If you can find it, I recommend buying a used copy of Aaron Allston's strike force off of Amazon, or ABE. It is a great esource for explaining how to develop and pace a supers game. The AD&D DM design kit is also great for the framework it provides to help GMs put together their ideas briefly into an adventure of comic book pacing length. If you wanted to do something that felt like a TV series (searching for Batman, for example), I think the Running Emmy Winning Campaigns by Robin Laws in an old Dragon, and watching the animated series' are good resources. [/QUOTE]
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