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Help for the Environment rules for a Black Hole 3.5E/PF1
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<blockquote data-quote="Upper_Krust" data-source="post: 8571229" data-attributes="member: 326"><p>Howdy Obly99! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>weirdly not getting emails about new posts, only replies. Hence my delay in responding.</p><p></p><p></p><p></p><p>Its very interesting trying to balance divine power but temper that with making an environment interesting for gods to do battle in. A black hole is one such potential example.</p><p></p><p>While my base opinion is that 'natural' effects probably shouldn't hurt a (full) deity, it becomes a grey area when you get into space and stellar objects. "If a planet explodes when a god is standing on it, is the god fine!?" </p><p></p><p>In addition you have the power to introduce a magical element - which then means gods ARE affected and that creates an annoying absolute.</p><p></p><p>Converted to raw numbers a black hole is going to probably destroy even a sidereal in a fairly short space of time. But if it has zero effect on 'gods' then there is no point to any of it - in effect you are taking the coolness of the black hole out of the equation.</p><p></p><p>Hypothetically Gods should only really be invulnerable to natural phenomena on their home plane, but again that brings us back to an absolute.</p><p></p><p>I'll mull over this and get back on the subject tomorrow (temporarily pressed for time here this evening).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8571229, member: 326"] Howdy Obly99! :) weirdly not getting emails about new posts, only replies. Hence my delay in responding. Its very interesting trying to balance divine power but temper that with making an environment interesting for gods to do battle in. A black hole is one such potential example. While my base opinion is that 'natural' effects probably shouldn't hurt a (full) deity, it becomes a grey area when you get into space and stellar objects. "If a planet explodes when a god is standing on it, is the god fine!?" In addition you have the power to introduce a magical element - which then means gods ARE affected and that creates an annoying absolute. Converted to raw numbers a black hole is going to probably destroy even a sidereal in a fairly short space of time. But if it has zero effect on 'gods' then there is no point to any of it - in effect you are taking the coolness of the black hole out of the equation. Hypothetically Gods should only really be invulnerable to natural phenomena on their home plane, but again that brings us back to an absolute. I'll mull over this and get back on the subject tomorrow (temporarily pressed for time here this evening). [/QUOTE]
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Help for the Environment rules for a Black Hole 3.5E/PF1
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