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Help for the Environment rules for a Black Hole 3.5E/PF1
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<blockquote data-quote="Beefermatic" data-source="post: 8572415" data-attributes="member: 6670757"><p>Idk I have a lot of space battles and such in my campaigns and a large amount of my campaigns take place in space or other extreme environments. </p><p></p><p>I think Gods should be able to be in those environments without harm, I always felt that in terms of mechanics most gods aren't really godlike in terms of the limits of their power in either Deities and Demigods or IH, so to have something where they're legitimately unharmed by the universe as they <em>are</em> the universe, makes sense and makes them very imposing by mortal standards. They aren't just human+'s they're something much more, and I think no other ability they possess really exhibits that more than their natural immunity, much like a Sidereal's Cosmic String. </p><p></p><p>You can easily make scenarios showcasing the power of the cosmos without making your character's in danger themselves, ships falling into the gravity well of a black hole, two neutron stars colliding and spraying chunks of Neutronium everywhere across light-years and inhabited worlds in the way. The gods have to save that ship or save those world's, just because Superman isn't effected by something doesn't mean everything he cares about isnt. It just takes a tiny amount of finesse as a storyteller, and not making hamhanded storylines to make it work easily.</p><p></p><p>Honestly, ask yourself, beyond a few minor buffs and access to divine abilities what makes an immortal truly separate from an epic mortal without their mastery over the places they go? If a God is subject to the same dangers a human is, what makes them a God? They're barely more than a human at that point, more like an advanced half angel or something, and I don't even thing that's opinion really, I think mechanically that's what would be reflected.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8572415, member: 6670757"] Idk I have a lot of space battles and such in my campaigns and a large amount of my campaigns take place in space or other extreme environments. I think Gods should be able to be in those environments without harm, I always felt that in terms of mechanics most gods aren't really godlike in terms of the limits of their power in either Deities and Demigods or IH, so to have something where they're legitimately unharmed by the universe as they [I]are[/I] the universe, makes sense and makes them very imposing by mortal standards. They aren't just human+'s they're something much more, and I think no other ability they possess really exhibits that more than their natural immunity, much like a Sidereal's Cosmic String. You can easily make scenarios showcasing the power of the cosmos without making your character's in danger themselves, ships falling into the gravity well of a black hole, two neutron stars colliding and spraying chunks of Neutronium everywhere across light-years and inhabited worlds in the way. The gods have to save that ship or save those world's, just because Superman isn't effected by something doesn't mean everything he cares about isnt. It just takes a tiny amount of finesse as a storyteller, and not making hamhanded storylines to make it work easily. Honestly, ask yourself, beyond a few minor buffs and access to divine abilities what makes an immortal truly separate from an epic mortal without their mastery over the places they go? If a God is subject to the same dangers a human is, what makes them a God? They're barely more than a human at that point, more like an advanced half angel or something, and I don't even thing that's opinion really, I think mechanically that's what would be reflected. [/QUOTE]
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Help for the Environment rules for a Black Hole 3.5E/PF1
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