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Help for the Environment rules for a Black Hole 3.5E/PF1
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<blockquote data-quote="Upper_Krust" data-source="post: 8573192" data-attributes="member: 326"><p>Hey buddy! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>Well they might take place within the environments but if there is no mechanical effect (upon immortal characters) from those environments then that renders the actual environment itself irrelevant.</p><p></p><p></p><p></p><p>I'd rather have them resistant (in some way) to the effects of an epic environment than immune to it. </p><p></p><p>A fight on the surface of the sun might deal 100d10 damage per round (save for half).</p><p></p><p></p><p></p><p>Cosmic String ensures extremely powerful cosmic forces are not getting rolled over by uppity mortals and immortals.</p><p></p><p>Its the cosmic tier safety net, in the same way that an Immortal's manifestation can only be defeated within its home plane is the immortal tier safety net.</p><p></p><p></p><p></p><p>That seems to me just a backdrop though and not an epic environment. There has to be some measure of peril to it to avoid becoming an irrelevance.</p><p></p><p></p><p></p><p>Depends on whether we are roleplaying AS Superman though, or as the Mortals falling into the black hole. If a black hole is just a 'backdrop' against which the action takes place then as far as it matters to Superman he might as well be having a fight in front of a painting of a black hole for all the difference it will make.</p><p></p><p>Its much more interesting if the environment has some physical mechanic that is acting upon 'Superman', but its something he can survive for a time. Anything worth doing should be difficult.</p><p></p><p>Once you make gods immune to everything you just have to come up with MORE things they are not immune to before you can challenge them. Then of course you allow them immunity to this new 'thing' and you have to create something even more deadly, <em>ad infinitum</em>.</p><p></p><p>A god having Damage Reduction 40/magic (for example) is mechanically more interesting than Immunity to Non-Magical Weapons.</p><p></p><p></p><p></p><p>Just because something can <strong>survive </strong>walking through a volcano, <strong>survive </strong>in space, <strong>survive </strong>the crushing pressures at the bottom of the ocean, <strong>survive </strong>a trip to the Sun's core, <strong>survive </strong>a black hole, etc. Doesn't mean they should automatically be 100% immune to it.</p><p></p><p>An epic environment (IMO) should inconvenience a deity in the short term (rounds) and potentially kill them in the medium term (minutes-hours depending upon the lethality).</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 8573192, member: 326"] Hey buddy! :) Well they might take place within the environments but if there is no mechanical effect (upon immortal characters) from those environments then that renders the actual environment itself irrelevant. I'd rather have them resistant (in some way) to the effects of an epic environment than immune to it. A fight on the surface of the sun might deal 100d10 damage per round (save for half). Cosmic String ensures extremely powerful cosmic forces are not getting rolled over by uppity mortals and immortals. Its the cosmic tier safety net, in the same way that an Immortal's manifestation can only be defeated within its home plane is the immortal tier safety net. That seems to me just a backdrop though and not an epic environment. There has to be some measure of peril to it to avoid becoming an irrelevance. Depends on whether we are roleplaying AS Superman though, or as the Mortals falling into the black hole. If a black hole is just a 'backdrop' against which the action takes place then as far as it matters to Superman he might as well be having a fight in front of a painting of a black hole for all the difference it will make. Its much more interesting if the environment has some physical mechanic that is acting upon 'Superman', but its something he can survive for a time. Anything worth doing should be difficult. Once you make gods immune to everything you just have to come up with MORE things they are not immune to before you can challenge them. Then of course you allow them immunity to this new 'thing' and you have to create something even more deadly, [I]ad infinitum[/I]. A god having Damage Reduction 40/magic (for example) is mechanically more interesting than Immunity to Non-Magical Weapons. Just because something can [B]survive [/B]walking through a volcano, [B]survive [/B]in space, [B]survive [/B]the crushing pressures at the bottom of the ocean, [B]survive [/B]a trip to the Sun's core, [B]survive [/B]a black hole, etc. Doesn't mean they should automatically be 100% immune to it. An epic environment (IMO) should inconvenience a deity in the short term (rounds) and potentially kill them in the medium term (minutes-hours depending upon the lethality). [/QUOTE]
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Help for the Environment rules for a Black Hole 3.5E/PF1
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