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Help for the Environment rules for a Black Hole 3.5E/PF1
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<blockquote data-quote="Beefermatic" data-source="post: 8574505" data-attributes="member: 6670757"><p>I could agree with this if it was pulled back one step. So a Sidereal would have powers over Cosmic forces, so imo their immunity should apply to Cosmic forces. A Demiurge literally encompasses whole swaths of the multiverse and several dimensional layers, their total immunity should be a given, but I think a Sidereal should be immune to all effects that one would typically find within their own universe; maybe stopping at the black hole level, but including black holes as well. </p><p></p><p>Gods however, imo, if immunity is being pulled back, which, again, I don't think it should be, 15 years in to pull it back now seems pedantic, and makes the already save heavy game have even more saves but whatever, if that's what you all are going with, I think Divine Immunity should apply up to the extreme environment point. So suns, fine, white dwarfs, cool, volcanos okay, void of space, sure, center of a sun, maybe problematic, stuck in the corona of a sun, not a great idea, black hole, bad idea, strange star not a good idea, point blank with a gamma ray burst, definitely not a good idea. </p><p></p><p>I can get behind that and think that had I not already been using the rules as written for so long and that apply to players divine realms and other things already I'd be in agreement with you guys. One of the main reasons I say it should go to that point is that the primary metal of the gods, Orichalcum, is mined from still cooling white dwarf stars, so if the gods can't even get to said white dwarfs without dying, this seems problematic, and they'd likely need Orichalcum to begin with to mine the material, how would they potentially get Orichalcum? </p><p></p><p>It seems like a feedback loop.</p><p></p><p>There are a lot of logistics to this that seem like they're being edited broadbrushedly without any actual thoughts about the whole divine environment and what their day to day looks like ,or what their infrastructure is actually supposed to have within it. Divine immunity should work as written, at least to the level of not just stellar objects but up to the main sequence star level, more than makes perfect sense it seems necessary to make the gods realms make sense. </p><p></p><p>Otherwise I like the idea. I think if greater stellar objects are considered to naturally have magic within them then even RAW divine immunity having a cap makes sense. </p><p></p><p>Not that I agree with it, just playing devil's advocate here, but if that was how the original rules were meted out I think that actually makes sense and I would add it in.</p><p></p><p> Generally with the Pleroma (the greater multiverse that encompasses all other universes) I do this already as I believe the Pleroma is supposed to be as far beyond the gods as mankind is beyond bacteria, thusly I make it a very hostile and very terrifying place. </p><p></p><p>So I think walking back everything one step to make it so Gods have some kind of universal limits does make a certain kind of sense, I just think it's a short distance to being outclassed by clever epic mortals, especially with epic magic. So we have to be careful in making gods so weak that there's no difference between them and the humans praying to them.</p></blockquote><p></p>
[QUOTE="Beefermatic, post: 8574505, member: 6670757"] I could agree with this if it was pulled back one step. So a Sidereal would have powers over Cosmic forces, so imo their immunity should apply to Cosmic forces. A Demiurge literally encompasses whole swaths of the multiverse and several dimensional layers, their total immunity should be a given, but I think a Sidereal should be immune to all effects that one would typically find within their own universe; maybe stopping at the black hole level, but including black holes as well. Gods however, imo, if immunity is being pulled back, which, again, I don't think it should be, 15 years in to pull it back now seems pedantic, and makes the already save heavy game have even more saves but whatever, if that's what you all are going with, I think Divine Immunity should apply up to the extreme environment point. So suns, fine, white dwarfs, cool, volcanos okay, void of space, sure, center of a sun, maybe problematic, stuck in the corona of a sun, not a great idea, black hole, bad idea, strange star not a good idea, point blank with a gamma ray burst, definitely not a good idea. I can get behind that and think that had I not already been using the rules as written for so long and that apply to players divine realms and other things already I'd be in agreement with you guys. One of the main reasons I say it should go to that point is that the primary metal of the gods, Orichalcum, is mined from still cooling white dwarf stars, so if the gods can't even get to said white dwarfs without dying, this seems problematic, and they'd likely need Orichalcum to begin with to mine the material, how would they potentially get Orichalcum? It seems like a feedback loop. There are a lot of logistics to this that seem like they're being edited broadbrushedly without any actual thoughts about the whole divine environment and what their day to day looks like ,or what their infrastructure is actually supposed to have within it. Divine immunity should work as written, at least to the level of not just stellar objects but up to the main sequence star level, more than makes perfect sense it seems necessary to make the gods realms make sense. Otherwise I like the idea. I think if greater stellar objects are considered to naturally have magic within them then even RAW divine immunity having a cap makes sense. Not that I agree with it, just playing devil's advocate here, but if that was how the original rules were meted out I think that actually makes sense and I would add it in. Generally with the Pleroma (the greater multiverse that encompasses all other universes) I do this already as I believe the Pleroma is supposed to be as far beyond the gods as mankind is beyond bacteria, thusly I make it a very hostile and very terrifying place. So I think walking back everything one step to make it so Gods have some kind of universal limits does make a certain kind of sense, I just think it's a short distance to being outclassed by clever epic mortals, especially with epic magic. So we have to be careful in making gods so weak that there's no difference between them and the humans praying to them. [/QUOTE]
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Help for the Environment rules for a Black Hole 3.5E/PF1
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