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HELP! Forced unity when the characters don't feel it...
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<blockquote data-quote="Chimera" data-source="post: 1773984" data-attributes="member: 2002"><p>The GM is railroading you into a plot you don't want to play - that apparently most of the players don't want to play. Demanding that you play the characters the way he wants you to play them, demanding party unity despite events and behaviors that do not support unity. Arguing with you about how YOU have to force everyone into compliance and unity.</p><p></p><p><em>What's not to like?</em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>If I was a player, I'd say it's time for a player revolt. Time for everyone to step up to the GM and tell him that you don't want to play that game, that it isn't fun and the entire reason you play is to have fun. If he can't make the game fun for you...then why are you playing?</p><p></p><p>I'd also have to take a serious look at this person as a GM. He appears (at least from what you're saying) to be playing favorites with the Constable and then forcing the rest of you to go along despite every reason for your characters to dislike the idea. Maybe that's his logic at work, but my response would be to ask the other players/characters if they'd like to leave the city and go somewhere else, then inform the GM that we're "escaping" his plot and deciding to go elsewhere <em>without the constable</em>. (Been there, done that, bagged a campaign that way - the GM refused to accomodate us and we all walked away from the game.)</p></blockquote><p></p>
[QUOTE="Chimera, post: 1773984, member: 2002"] The GM is railroading you into a plot you don't want to play - that apparently most of the players don't want to play. Demanding that you play the characters the way he wants you to play them, demanding party unity despite events and behaviors that do not support unity. Arguing with you about how YOU have to force everyone into compliance and unity. [i]What's not to like?[/i] :confused: If I was a player, I'd say it's time for a player revolt. Time for everyone to step up to the GM and tell him that you don't want to play that game, that it isn't fun and the entire reason you play is to have fun. If he can't make the game fun for you...then why are you playing? I'd also have to take a serious look at this person as a GM. He appears (at least from what you're saying) to be playing favorites with the Constable and then forcing the rest of you to go along despite every reason for your characters to dislike the idea. Maybe that's his logic at work, but my response would be to ask the other players/characters if they'd like to leave the city and go somewhere else, then inform the GM that we're "escaping" his plot and deciding to go elsewhere [i]without the constable[/i]. (Been there, done that, bagged a campaign that way - the GM refused to accomodate us and we all walked away from the game.) [/QUOTE]
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