Jeremy
Explorer
Any of my players, I trust you to steer clear of this thread. It contains not only spoilers, but things that are subject to change and you are much better off elsewhere. Thank you.
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Now then..
Around 2000 years or so ago, the fall of Ardon Eth Calianthus caused a great many changes in my world. One such change was the collapse of the mines of Anthion at the hands of a deep dragon.
Unfortunately, certain occurences at the time, specifically one very naughty person's death, caused everyone in the caverns (including the dragon) to become a wight.
Now there is something in the mines that the PC's want (besides the death of all undead). It is not in the dragon's possession, so I figured there were a couple of ways of going about it.. There was the puzzle aspect (provided from a speak dead and a couple of communes), or the stealth approach (sneak in, locate, retrieve), or finally the frontal assault.
At the time I had figured that the non-frontal assault type people would be over-ridden by the more vocal LET'S-ROCK people, so I made the dragon two CR categories above their effective party level.
A CR 2 trap and some inter-party conflict later, the party level has dropped by 4 and they've lost a person to the dragon.
Now there are a number of ways this can go, but I'm not interested right now in the most realistic way, but rather the most fun way for the PC's.
Reallistically, the fallen comrade is a wight (as per the create spawn ability of the template www.andycollins.net), and the dragon, now freed by the PC's should be relocating his horde so they can't come back in future with aid or simply after becoming tougher and just teleporting/smacking-down on him. A dragon who's lair location has been discovered should be a moving dragon.
This might not be the best way to play it though as the PC's have managed through some good RP to persuade some strained NPC's to teleport in with them, kick ass, and teleport back out (in return for PC services of a similar nature). Now these combined forces may be enough to take out the dragon, or it may not. The dragon has the advantage of a superheated lake that provided cover and a killing environment for it last time, but their preparations might offset that...
Here's my quandary, have the dragon do what he should and leave and thus accidentally steal the thunder of the teleporting assault group--not to mention all the gear of the dead PC? Or have it be there sitting around waiting to get attacked and maybe kill half of them or maybe die? Have the dead PC they are coming to avenge/recover be floating and bloated in the lake when they arrive or patrolling the entrance of the lair as a wight and a gruesome reminder not to enter?
What's a good way for me to take this?
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
.
Now then..
Around 2000 years or so ago, the fall of Ardon Eth Calianthus caused a great many changes in my world. One such change was the collapse of the mines of Anthion at the hands of a deep dragon.
Unfortunately, certain occurences at the time, specifically one very naughty person's death, caused everyone in the caverns (including the dragon) to become a wight.
Now there is something in the mines that the PC's want (besides the death of all undead). It is not in the dragon's possession, so I figured there were a couple of ways of going about it.. There was the puzzle aspect (provided from a speak dead and a couple of communes), or the stealth approach (sneak in, locate, retrieve), or finally the frontal assault.
At the time I had figured that the non-frontal assault type people would be over-ridden by the more vocal LET'S-ROCK people, so I made the dragon two CR categories above their effective party level.
A CR 2 trap and some inter-party conflict later, the party level has dropped by 4 and they've lost a person to the dragon.
Now there are a number of ways this can go, but I'm not interested right now in the most realistic way, but rather the most fun way for the PC's.
Reallistically, the fallen comrade is a wight (as per the create spawn ability of the template www.andycollins.net), and the dragon, now freed by the PC's should be relocating his horde so they can't come back in future with aid or simply after becoming tougher and just teleporting/smacking-down on him. A dragon who's lair location has been discovered should be a moving dragon.
This might not be the best way to play it though as the PC's have managed through some good RP to persuade some strained NPC's to teleport in with them, kick ass, and teleport back out (in return for PC services of a similar nature). Now these combined forces may be enough to take out the dragon, or it may not. The dragon has the advantage of a superheated lake that provided cover and a killing environment for it last time, but their preparations might offset that...
Here's my quandary, have the dragon do what he should and leave and thus accidentally steal the thunder of the teleporting assault group--not to mention all the gear of the dead PC? Or have it be there sitting around waiting to get attacked and maybe kill half of them or maybe die? Have the dead PC they are coming to avenge/recover be floating and bloated in the lake when they arrive or patrolling the entrance of the lair as a wight and a gruesome reminder not to enter?
What's a good way for me to take this?
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