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Help from BADD? --Updated with Account of Resolution
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<blockquote data-quote="Jeremy" data-source="post: 193509" data-attributes="member: 4036"><p>Good idea. That way they still have someone to fight (say, their old comrade in wight form), they get a little reward (maybe his stuff back which in effect just gets them to where they were - a level, but to them will seem a victory) and I still get the dragon out of there so they can get what they need done without getting wiped out.</p><p></p><p></p><p></p><p>Because in this case, the dragon took a severe beating in gaining its victory and it had surprise and the advantage of home turf. If they come back prepared and take him by surprise, he could be dead before he can escape. ((He doesn't know how good a job he did of crippling the party, and doesn't have the means to scry them and find out.))</p><p></p><p>As for fighting in the town they are in, the town is kinda the whole reason they are in this mess. They are in New Galdamond which is currently being defended by two separate groups of NPC's that were intended to start out more powerful than the party and then be surpassed to give them a feeling of accomplishment. Unfortunately, the party level has gone down (considerably) since they first me them, so if the battle comes to the town, the dragon will get driven off, but it won't be by the party. That'd be ... insulting? It shouldn't be, but it would be.</p><p></p><p></p><p></p><p>I've currently got 4 loose end baddies running around, unfortunately, three of them would trounce the dragon (two of <em>them</em> have a vested interest in the dragon staying alive--er, sorta), and the third I need to reintroduce to the party at least once more before this manuever will produce anything more from the party than "So what?"'s. Good input though. Extenuating circumstances and all that jazz. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Jeremy, post: 193509, member: 4036"] Good idea. That way they still have someone to fight (say, their old comrade in wight form), they get a little reward (maybe his stuff back which in effect just gets them to where they were - a level, but to them will seem a victory) and I still get the dragon out of there so they can get what they need done without getting wiped out. Because in this case, the dragon took a severe beating in gaining its victory and it had surprise and the advantage of home turf. If they come back prepared and take him by surprise, he could be dead before he can escape. ((He doesn't know how good a job he did of crippling the party, and doesn't have the means to scry them and find out.)) As for fighting in the town they are in, the town is kinda the whole reason they are in this mess. They are in New Galdamond which is currently being defended by two separate groups of NPC's that were intended to start out more powerful than the party and then be surpassed to give them a feeling of accomplishment. Unfortunately, the party level has gone down (considerably) since they first me them, so if the battle comes to the town, the dragon will get driven off, but it won't be by the party. That'd be ... insulting? It shouldn't be, but it would be. I've currently got 4 loose end baddies running around, unfortunately, three of them would trounce the dragon (two of [i]them[/i] have a vested interest in the dragon staying alive--er, sorta), and the third I need to reintroduce to the party at least once more before this manuever will produce anything more from the party than "So what?"'s. Good input though. Extenuating circumstances and all that jazz. :( [/QUOTE]
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