Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help! Game in 3 hours and I have no idea what the villain's ritual will do!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cake Mage" data-source="post: 6497287" data-attributes="member: 2707"><p>quick story summary: (D&D 5e)</p><p>Characters have the seed of an Elder god (Cthulhu/far realm type of being) buried in them. There are several prophecies stating this gods return to the world. The villain is a cult leader who (may or may not) want to bring this god back, but regardless he is doing some shady things. The pcs are mostly trying to get their friend NPC professor back so he can help them figure out what it is they have inside them (They don't really know but believe it is some sort of being). The professor was kidnapped by the cult.</p><p></p><p>My idea is that the villain knows they pcs have this essence/seed inside them and has decided to lead them (thru the use of his followers) to the ritual room where, once inside the Magic circle, the ritual will be complete. But, what does this ritual do? </p><p>my ideas so far:</p><p></p><p>Option 1:</p><p>The ritual is to awaken the Cthulhu guardian god of the world who can then defend the world against other elder gods. He is likely to destroy the city in the process of his awakening.</p><p></p><p>Option 2: </p><p>The ritual is to create a beacon for the gods heart (a comet). The heart with the essence/seed is the next step on the summoning. Destroying the beacon wants it created is pretty difficult and may be impossible (shattering it to little pieces creates multiple beacons?) Or the beacon will give an impact location but without it the comet will still strike but somewhere else, uncontrollable, unknowable.</p><p></p><p>Option 3 (very different game from what I had in mind): </p><p>The ritual awakens the Cthulhu god early. Now the PCs have one chance to save the world; go back in time and try to put the pieces together before the ritual is completed. (perhaps the professor knows how to do this?)</p><p></p><p>Option 4: The ritual is one of future scrying for the villain so that he might know what his god will tell him. The PCs get to witness this. This means that I need to come up with what it is the god wants him to do and make sure that the PCs can't just stop it by killing the villain right there (and ending the game).</p></blockquote><p></p>
[QUOTE="Cake Mage, post: 6497287, member: 2707"] quick story summary: (D&D 5e) Characters have the seed of an Elder god (Cthulhu/far realm type of being) buried in them. There are several prophecies stating this gods return to the world. The villain is a cult leader who (may or may not) want to bring this god back, but regardless he is doing some shady things. The pcs are mostly trying to get their friend NPC professor back so he can help them figure out what it is they have inside them (They don't really know but believe it is some sort of being). The professor was kidnapped by the cult. My idea is that the villain knows they pcs have this essence/seed inside them and has decided to lead them (thru the use of his followers) to the ritual room where, once inside the Magic circle, the ritual will be complete. But, what does this ritual do? my ideas so far: Option 1: The ritual is to awaken the Cthulhu guardian god of the world who can then defend the world against other elder gods. He is likely to destroy the city in the process of his awakening. Option 2: The ritual is to create a beacon for the gods heart (a comet). The heart with the essence/seed is the next step on the summoning. Destroying the beacon wants it created is pretty difficult and may be impossible (shattering it to little pieces creates multiple beacons?) Or the beacon will give an impact location but without it the comet will still strike but somewhere else, uncontrollable, unknowable. Option 3 (very different game from what I had in mind): The ritual awakens the Cthulhu god early. Now the PCs have one chance to save the world; go back in time and try to put the pieces together before the ritual is completed. (perhaps the professor knows how to do this?) Option 4: The ritual is one of future scrying for the villain so that he might know what his god will tell him. The PCs get to witness this. This means that I need to come up with what it is the god wants him to do and make sure that the PCs can't just stop it by killing the villain right there (and ending the game). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help! Game in 3 hours and I have no idea what the villain's ritual will do!
Top