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Help! Game in 3 hours and I have no idea what the villain's ritual will do!
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<blockquote data-quote="Razjah" data-source="post: 6497307" data-attributes="member: 98806"><p>I'd go with some variant of number 2. The ritual uses the PCs as a catalyst. The cult leader is empowered and teleports away (the PCs will likely see the location he goes, which will allow them to chase him. The empowered cult leader then begins to work more to create a pathway for his god. </p><p></p><p>The PCs must then deal with the ritual's other effects, sending a beacon for the elder god. This beacon is a blue star like light that blasts into the sky and will remain there day and night, barely visible in the day, but glowing as bright as the moon at night. The beacon is a guide for the elder god, but not a landing site. That is what the cult leader must keep working to make. </p><p></p><p></p><p></p><p></p><p></p><p></p><p>Here is another idea: the ritual awakens the elder god's body. Since this being cannot be killed it was sundered. Body, divine essence, and mind all separated. The ritual here is to bring forth the body. You could even make a really sweet set piece encounter that will impact the future fights with the elder god. The arms begin animating and clawing their way out of the earth. This shakes the area and creates a great pit. The cult followers then attack the PCs hoping to kill them and carve out their god's divine essence (god seed thing). While fighting the terrain shifts as the the body begins aimlessly attacking any in the are. </p><p></p><p>Meanwhile the cult leader is in a magic circle trying to gain control of the body. This is going to succeed. But the PCs can distract him and weaken the body. Destroying an arm will mean that when the elder god is finally brought back to this realm in her full power she will need to use her divine essence to form a new arm- this will weaken her other divine abilities since so much effort is used to make an arm/leg/hand/foot/half a rib cage. </p><p></p><p>Make this god something truly epic in size. Shadows of the Colossus style fight. Attacking the arms while they slowly pull the rest of the body out of the earth. Cultists climbing up onto the body to use ranged attacks, forcing the PCs to climb up and stop them (while conveniently allowing access to some key point to try to weaken the god's body).</p><p></p><p>Make is so that part of the body escapes no matter what. But if you don't like the PCs weakening the elder god now, then have their success mean the god must now strengthen its body before being able to use it as a vessel. The body may have wings or it may walk into the ocean*.</p><p></p><p></p><p>*You could also have a <em>Sweet</em> battle at the docks with the body awakening and destroying the docks forcing the PCs and cultists to climb aboard ships and floating chunks of the docks. If the PCs can destroy parts of the body before it moves to deeper waters it will have the same effect as I mentioned before.</p></blockquote><p></p>
[QUOTE="Razjah, post: 6497307, member: 98806"] I'd go with some variant of number 2. The ritual uses the PCs as a catalyst. The cult leader is empowered and teleports away (the PCs will likely see the location he goes, which will allow them to chase him. The empowered cult leader then begins to work more to create a pathway for his god. The PCs must then deal with the ritual's other effects, sending a beacon for the elder god. This beacon is a blue star like light that blasts into the sky and will remain there day and night, barely visible in the day, but glowing as bright as the moon at night. The beacon is a guide for the elder god, but not a landing site. That is what the cult leader must keep working to make. Here is another idea: the ritual awakens the elder god's body. Since this being cannot be killed it was sundered. Body, divine essence, and mind all separated. The ritual here is to bring forth the body. You could even make a really sweet set piece encounter that will impact the future fights with the elder god. The arms begin animating and clawing their way out of the earth. This shakes the area and creates a great pit. The cult followers then attack the PCs hoping to kill them and carve out their god's divine essence (god seed thing). While fighting the terrain shifts as the the body begins aimlessly attacking any in the are. Meanwhile the cult leader is in a magic circle trying to gain control of the body. This is going to succeed. But the PCs can distract him and weaken the body. Destroying an arm will mean that when the elder god is finally brought back to this realm in her full power she will need to use her divine essence to form a new arm- this will weaken her other divine abilities since so much effort is used to make an arm/leg/hand/foot/half a rib cage. Make this god something truly epic in size. Shadows of the Colossus style fight. Attacking the arms while they slowly pull the rest of the body out of the earth. Cultists climbing up onto the body to use ranged attacks, forcing the PCs to climb up and stop them (while conveniently allowing access to some key point to try to weaken the god's body). Make is so that part of the body escapes no matter what. But if you don't like the PCs weakening the elder god now, then have their success mean the god must now strengthen its body before being able to use it as a vessel. The body may have wings or it may walk into the ocean*. *You could also have a [I]Sweet[/I] battle at the docks with the body awakening and destroying the docks forcing the PCs and cultists to climb aboard ships and floating chunks of the docks. If the PCs can destroy parts of the body before it moves to deeper waters it will have the same effect as I mentioned before. [/QUOTE]
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Help! Game in 3 hours and I have no idea what the villain's ritual will do!
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