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Help: Game tonight and no ideas!
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<blockquote data-quote="gizmo33" data-source="post: 3546872" data-attributes="member: 30001"><p>[Warning: possible Sunless Citidel (SC) spoiler alert]</p><p></p><p>Did you have some background ideas for the bandits? And why the sea coast? </p><p></p><p>Whenever I think of sea-coasts, I think of bronze dragons. The Sunless Citidel has a dragon that lives in a water filled cave on the lower level. You could use the map from that, change the dragon from black to bronze, and maybe tweak the treasure.</p><p></p><p>The bandits live in chambers above the dragon-lair, unaware of the dragon's presence (they moved there recently). Use a section of a dungeon map from SC, but turn the map sideways and replace all the traps with the equivalent CR. Replace the humanoids with human bandits or other kinds of humanoids of your choice. Change any other special effects in the dungeon to be those dedicated to an old sea-god. The bronze dragon was the guardian of the temple, but has slept for the last few decades.</p><p></p><p>A low-level sorcerer has a treasure map that leads to the bronze dragon's lair. But the sorcerer has been captured by the local noble. </p><p></p><p>The Hook: Nobles are touring the land (including the PC), visiting an old watchtower that has some important place in local lore, when the PC is approached by a group of elders. They are from a local fishing village and worshippers of an old, and benevolent sea-god mostly forgotten. It seems that a sorcerer, before being captured by the local nobles troops for the crime of evil sorcery (perhaps trying to charm a local fighter into accompanying him as a henchman) was bragging in a tavern about how he found a treasure map. Everyone thought it was a forgery but an elder recognized the symbols on the map as being of the old sea-god. The place of the treasure was marked as the "reliquary chamber" and contains holy items of the order. The location of this temple has been lost decades ago, and fishing has not been profitable as a result. </p><p></p><p>The elder wishes to recover the map, find the chamber, and restore it so that the sea-god once again blesses the coastal villages. The local nobles don't care because they worship other gods. Even most of the young people of the fishing villages consider the god just a folktale. The local nobles have turned the elder away and ignored his entreaties - they're miffed that he hasn't converted to worship of their favored deity. Plus the elders held a rival festival last year that took away adherents from the festival that the nobility set up. So there's bad blood. As outsiders, unfamiliar with local politics and petty rivalries, the PCs are in a unique position to help. The elder could promise them incidental treasure as a reward. He could also help decipher some of the symbols on the map that might reveal certain traps and such on the map - as well as how to activate a teleportal that transports persons to the reliquary chamber.</p></blockquote><p></p>
[QUOTE="gizmo33, post: 3546872, member: 30001"] [Warning: possible Sunless Citidel (SC) spoiler alert] Did you have some background ideas for the bandits? And why the sea coast? Whenever I think of sea-coasts, I think of bronze dragons. The Sunless Citidel has a dragon that lives in a water filled cave on the lower level. You could use the map from that, change the dragon from black to bronze, and maybe tweak the treasure. The bandits live in chambers above the dragon-lair, unaware of the dragon's presence (they moved there recently). Use a section of a dungeon map from SC, but turn the map sideways and replace all the traps with the equivalent CR. Replace the humanoids with human bandits or other kinds of humanoids of your choice. Change any other special effects in the dungeon to be those dedicated to an old sea-god. The bronze dragon was the guardian of the temple, but has slept for the last few decades. A low-level sorcerer has a treasure map that leads to the bronze dragon's lair. But the sorcerer has been captured by the local noble. The Hook: Nobles are touring the land (including the PC), visiting an old watchtower that has some important place in local lore, when the PC is approached by a group of elders. They are from a local fishing village and worshippers of an old, and benevolent sea-god mostly forgotten. It seems that a sorcerer, before being captured by the local nobles troops for the crime of evil sorcery (perhaps trying to charm a local fighter into accompanying him as a henchman) was bragging in a tavern about how he found a treasure map. Everyone thought it was a forgery but an elder recognized the symbols on the map as being of the old sea-god. The place of the treasure was marked as the "reliquary chamber" and contains holy items of the order. The location of this temple has been lost decades ago, and fishing has not been profitable as a result. The elder wishes to recover the map, find the chamber, and restore it so that the sea-god once again blesses the coastal villages. The local nobles don't care because they worship other gods. Even most of the young people of the fishing villages consider the god just a folktale. The local nobles have turned the elder away and ignored his entreaties - they're miffed that he hasn't converted to worship of their favored deity. Plus the elders held a rival festival last year that took away adherents from the festival that the nobility set up. So there's bad blood. As outsiders, unfamiliar with local politics and petty rivalries, the PCs are in a unique position to help. The elder could promise them incidental treasure as a reward. He could also help decipher some of the symbols on the map that might reveal certain traps and such on the map - as well as how to activate a teleportal that transports persons to the reliquary chamber. [/QUOTE]
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