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Help: Gap between AC and defenses seems too large.
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<blockquote data-quote="mneme" data-source="post: 5570406" data-attributes="member: 59248"><p>As I said earlier -- nope. Well, not except for some wierd gap cases.</p><p></p><p> There's Unarmed Agility. But that just lets cloth-armor users get nearly the AC of leather armor users without having to switch to leather -- something they could do with a feat.</p><p></p><p>There's Hide Armor Expertise, but it's mostly terrible. +2 AC _instead_ of your Int or Dex. It was originally too good, but I really wish they'd made it +2/+3/+4, scaling with their, because shamans and barbarians could really use the AC. As it is? It gives a barbarian passable AC in heroic, and fails to solve any problems by epic.</p><p></p><p>And, back to barbarian AC. Barbarians, overall, have terrible AC. With the exception fo Whirling Barbarians, they have two main stats, neither of which adds to AC. And while they get +3 to AC and Reflex by Epic, plus up to +3 for masterwork, (while wearing light armor), classes that wear heavy armor or have a main stat boosting AC get +9 AC incluidng masterwork. So really, unless a barbarian boosts Dex instead of their actual secondary stat,s they're going to lose out.</p><p></p><p>Whirling Barbarians are a different category, but generally not really well regarded as strikers. They have crazy AC, though.</p><p></p><p>Regarding Barbs and Avengers -- they're "durable strikers" -- an unnamed category that Wizards seems to have come up with, who do less damage than (and have less AC, usually) than typical strikers like Rangers and Rogues, but more HP.</p></blockquote><p></p>
[QUOTE="mneme, post: 5570406, member: 59248"] As I said earlier -- nope. Well, not except for some wierd gap cases. There's Unarmed Agility. But that just lets cloth-armor users get nearly the AC of leather armor users without having to switch to leather -- something they could do with a feat. There's Hide Armor Expertise, but it's mostly terrible. +2 AC _instead_ of your Int or Dex. It was originally too good, but I really wish they'd made it +2/+3/+4, scaling with their, because shamans and barbarians could really use the AC. As it is? It gives a barbarian passable AC in heroic, and fails to solve any problems by epic. And, back to barbarian AC. Barbarians, overall, have terrible AC. With the exception fo Whirling Barbarians, they have two main stats, neither of which adds to AC. And while they get +3 to AC and Reflex by Epic, plus up to +3 for masterwork, (while wearing light armor), classes that wear heavy armor or have a main stat boosting AC get +9 AC incluidng masterwork. So really, unless a barbarian boosts Dex instead of their actual secondary stat,s they're going to lose out. Whirling Barbarians are a different category, but generally not really well regarded as strikers. They have crazy AC, though. Regarding Barbs and Avengers -- they're "durable strikers" -- an unnamed category that Wizards seems to have come up with, who do less damage than (and have less AC, usually) than typical strikers like Rangers and Rogues, but more HP. [/QUOTE]
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Help: Gap between AC and defenses seems too large.
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